Caratar Posted December 13, 2021 Share Posted December 13, 2021 Through PGI's extremely limited tutorial of modding MW5, and looking through the source files of cszolee79's YAW (very sincere thanks for putting those on Nexus), I've come to modestly understand the MW5 data tables and basics of tweaking vanilla weapons. My questions come from the creation of a new weapon. - When creating a new weapon, does it automatically show up in stores based on the availability date of the weapon's stats, or is there something unique required to make that happen? - Are you capable of creating a new weapon by copying an old weapon into the independent mod content, altering the stats, and citing a new line in an independent data table? - If you can't do the above, are there any tutorials out there for fully creating a MW5 weapon from scratch? As an alternative solution, while I appreciate all the extreme work put into making YAW possible, I realized I am only interested in adding a few of those weapons to my game, which creates these questions: - Is it going to horribly break the mod if I just delete all the weapons I'm not interested in, from the source files, and then baking it? - How would one go about making the Magshot gauss use a machine gun (or maybe light rifle?) mech model instead of the huge gauss rifle model (after all, it's an MG sized gauss at .5 tons, not a 15 ton behemoth)? Thank you in advance, for any answers to these questions; and again thanks to cszolee79 for putting their source files on Nexus so untalented modders, like me, can tinker with them. Link to comment Share on other sites More sharing options...
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