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Armor by race and Dynamic Textures.


lucasjose501

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I found a problem in this command. It does not change textures in the first person. :sad:
I would still be using this command by placing a limitation to not alter anything in the first person, so when the player change his camera she would change the texture.
But still could not make him change glowmap
I'll try to figure out how to swap entire meshes, in this case, change the character's body by the script.

Edited by lucasjose501
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Hmmm, nope!

 

 

 

 

 

SwapTexture player "Upperbody:03" "characters\aresandroid\upperbodybasedroid2"

 

UpperBody:03 = NiTriShape for my body, and It contains 3 textures, but the command only changes the main texture. I tried to put another glow map, "upperbodybasedroid2_g", but he uses the original and only change one texture. :sad:

 

It only changes the diffuse map? That's unfortunate. The only time I've ever dealt with glow maps is when i duplicated the Stealth Suit Mk II to apply different texture sets for optional Legacy of X13 support in LCWE.

 

Let me do some more testing and see if I can make this work without having to use body suits that swap. I had a prototype all templated out and scripted only to have the compiler throw an error and crash the whole GECK, so give me a bit to stop raging and do it all over again.

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Hmmm, nope!

 

 

 

 

 

SwapTexture player "Upperbody:03" "characters\aresandroid\upperbodybasedroid2"

 

UpperBody:03 = NiTriShape for my body, and It contains 3 textures, but the command only changes the main texture. I tried to put another glow map, "upperbodybasedroid2_g", but he uses the original and only change one texture. :sad:

 

It only changes the diffuse map? That's unfortunate. The only time I've ever dealt with glow maps is when i duplicated the Stealth Suit Mk II to apply different texture sets for optional Legacy of X13 support in LCWE.

 

Let me do some more testing and see if I can make this work without having to use body suits that swap. I had a prototype all templated out and scripted only to have the compiler throw an error and crash the whole GECK, so give me a bit to stop raging and do it all over again.

 

In case, if you need help, just let me know. I've searched a few things about changing the meshes or glowmap ... without success so far :(

 

Anyway, Good luck.

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