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The Elder Scrolls Online Petition


dabagonsmith

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Anyway, back to the point... TES online is trying a different approach than other MMO's, being the lack of structured classes. That, in and of its self, is at least worth looking into as a player, because classes have become an antiquated model where the game designer gets to tell you, the Player, what you can and cannot be and do, rather than letting you find your own way.

 

I tend to

excuse me ?

a different approach ???

it is just the opposite they are doing there is aboslutely nothing new in ESO , everything you see has been done before and is way too restricted in factions and classes

all their talk about exploration comes down to that a npc will tell you to go and clear some cave near by instead of that npc telling tou to go and kill 100 goblins or what ever

and you find that cave pretty easy it is the one with alot of other players waiting their turn to enter the cave

the whole basic game concept with locked factions and a large pvp area is a exact copy of the old Dark age od camelot MMO a game while it was pretty well done , that eventually failed because it placed too many restrictions on game play and almost impossible to add new content that fits the world they created

and sticking with predetermined clesses leads to very predictable character types the tank the mage the healer and the rogue all 4 with very predictable playstyles

 

and the pvp well my youngest daughter hello kitty online has more and better hardcore pvp than ESO ever will have

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Locked factions is nothing new, and has, in fact, worked out well for the biggest MMO's out there. As for classes... I was under the impression that they were still going with the class-free perks based system, allowing players to focus in either Stealth, Combat or Magic, or dabble in all three. At least, according to interviews, that's what their still aiming for. It may not be present in the Beta, but personally, i don't play Betas and have little time for people who base all their decisions on a Beta. By it's very nature, a Beta is unfinished, often suffering from unimplemented features, half done environments and horrible balance issues. It's the release version which is important, which we still don't have.

 

And personally, i couldn't give a rats ass about PvP. Hate it. PvP was literally the reason i broke it off with my last GF (She wanted me to PvP with her, wouldn't take no for an answer). It's just more of the force fed competitive bullshit i talked about earlier, and frankly, it can die in a fire.

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Locked factions is nothing new, and has, in fact, worked out well for the biggest MMO's out there. As for classes... I was under the impression that they were still going with the class-free perks based system, allowing players to focus in either Stealth, Combat or Magic, or dabble in all three. At least, according to interviews, that's what their still aiming for. It may not be present in the Beta, but personally, i don't play Betas and have little time for people who base all their decisions on a Beta. By it's very nature, a Beta is unfinished, often suffering from unimplemented features, half done environments and horrible balance issues. It's the release version which is important, which we still don't have.

 

And personally, i couldn't give a rats ass about PvP. Hate it. PvP was literally the reason i broke it off with my last GF (She wanted me to PvP with her, wouldn't take no for an answer). It's just more of the force fed competitive bulls*** i talked about earlier, and frankly, it can die in a fire.

if you start with a mmo you engage in pv even if you soley concentrate on the pve side of the game , it is all about competition , getting the best stuff before your competition gets it
they are well into the beta , overhauling a huge game mechanic now will only delay the launch date and they already delayed it once the have deathlines to make they will not change it now or never will
it also means they have to develop a new character system and since none of those people at zenimax can actually developed anything i am pretty sure they keep it like it is now
in the last 18 months i ve been followin the development they promised us so much
the few beta events i ve seen were just very dissapointing and they seem more concerned about getting the game working without major bugs and glitches ready for sale than making a good g original game
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Bethesda has kept to the idea of god like figures who exist for the sole purpose of saving the world, and i like that.

 

As a random aside, this is probably the thing I dislike most about the series.

 

In a more linear RPG it wouldn't be that big of a deal, because the narrative can be restricted in such a way that when you're "killing gods," you're also typically not getting small, menial side quests.

 

There's no such guidance in TES games for obvious reasons. And while I can obviously decline those quests, it just becomes a nuisance to do so for someone who likes to 100% complete games. Now I need to avoid main quests, DLC, and larger side quests until I'm done with all/most of the menial quests, else I suffer a downward spike in the narrative structure of my game where, while on my way towards the climax where I'm tasked to kill an extremely powerful, godlike entity, I'm abruptly stopped by a farmer who requests that I collect ten potatoes for him.

Edited by Maverick827
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