Qwarty Posted August 21, 2013 Share Posted August 21, 2013 (edited) I changed some of the birthsigns that were too weak in my opinion: The Tower: You can now open hard locks instead of normal locks with it. The Serpent: I changed the effect. Now it does not damage health 3 Points for 20 seconds (60 totatl). Instead the effect is damage health 1 Point for 200 seconds (200 total). I also removed the dispel effect, but you can still cure poison with it. The Lord: I removed the restore health spell (useless in later Levels). Now the Lord gives you a constant restore health effect restore health 1 Point per second. Tell me what do you think about the changes? Are the birthsign changes balanced? Is 1 of the birtsigns too weak or too strong now? Edited August 21, 2013 by Qwarty Link to comment Share on other sites More sharing options...
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