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A mod to stop needed NPCs from joining fights?


pruck

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I feel as if it ruins combat gameplay when I see NPCs that can't die joining fights in towns. I have many mods that cause tons of encounters, but then you have NPCs just repeatedly getting up and fighting back again.

 

I'd like to see unique NPCs that serve a purpose be "unkillable" and I'd like to see all NPCs classed as unkillable no longer fighting.

 

I also ask for this for the days I get bored and decide to raid my towns, I can never continue on after, because I'm never sure if I killed someone I'll need later for a quest.

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Oh, and I guess it'd be nice for shop NPCs to not be killable either in this case.

 

I know this sounds odd, because in vanilla there is almost nothing left, but I use mods that add tons of NPCs everywhere, so there's plenty of other NPCs to fight.

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I've actually been working on a mod that fires a script effect to toggle essential, protected and resurrect.

 

So far I have one spell that will resurrect or kill any humanoid target (pending they are't essential), still working on toggling the essential/protected flags, but I haven't worked on it in a few weeks because I've been extremely busy. Once I get that done, perhaps I'll look into a script that can toggle combat AI, if its possible or not.

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Another neat idea that might already exist, or be easily made and really awesome, is a 48 hour ressurection timer on every NPC in the game, maybe 72 hour if you think it'd work out better.

 

Then removing protection from everything. Allowing an entire town to be wiped out, but at the same time, a few wait actions will repopulate the slaughtered town. This would be fun for just about every aspect of the game (angry killing sprees, dragon attacks, and so on).

 

Anyone have any thoughts on that?

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it wouldn't work out too well, because the game triggers a script event oneventdeath which makes it so the game reacts as if the npc died. ie you'll get a letter of inheritance from some friendly npc's etc, or if you killed them their will be hits ordered on you and such. It would also effect a bunch of quest lines.

 

bringing them back to life automatically? i just don't think that makes too much sense, unless you could pass it off someway to make it seem like an after effect of a really intense magical ritual or something. I know though I wouldn't want to play in an environment where if I kill someone they don't stay dead because then you'll always be depised by that target and their relatives and such. Heck I believe personally in a lot of realism and that's why i use a mod to make every NPC killable, I strip essential status and all that jazz, kids are killable too. If I mess up and let someone I needed die oh well, i'll reload or just say screw it and play around and see what happens.

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