TheSKPwningest1992 Posted August 21, 2013 Share Posted August 21, 2013 Hi all, I was wondering if it is possible to create a spell script that would apply a poison from an ID (not a poison currently in the players inventory) onto the currently equipped weapon. Thank you. Link to comment Share on other sites More sharing options...
The_Vyper Posted August 21, 2013 Share Posted August 21, 2013 (edited) After a fashion, yes. The script block necessary would look something like: Begin ScriptEffectStart Player.AddItem PoisonID 1 ;replace PoisonID with the EditorID of the poison you want to use Player.EquipItem PoisonID ;if the poison is from a mod, the spell must be made part of that mod End You'd still get the message box asking if you wanted to apply the poison to your current weapon, but that should work. Edit: typo in the script. Edited August 21, 2013 by The_Vyper Link to comment Share on other sites More sharing options...
TheSKPwningest1992 Posted August 21, 2013 Author Share Posted August 21, 2013 Is there another way to apply a magic effect to the next melee hit to make it smoother? Link to comment Share on other sites More sharing options...
The_Vyper Posted August 23, 2013 Share Posted August 23, 2013 Th SetEnchantment command might be what you need. I'm not very skilled with OBSE commands, so I'm not sure how that setup would look. Link to comment Share on other sites More sharing options...
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