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Chaos Damage in Oblivion


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What about comparing the result against the old one ? So for my example it would continue like this:

....
short damselectold ;extra variable
....

if chance != 0 && damselect != 0
   if damselect == damselectold ;same dam.type as before
      set damselect to damselect + 1
      if damselect > 8
         set damselect to 1
      endif
      set damselectold to damselect
   endif
   ......
endif   

It should at least avoid repeating the same damage type.

its not the fact that it would repeat(its supposed to), its just that under the hood so to speak i wanted each effect to be 1 in 8, instead its all over the place, i also finished what i wanted but if their is a way within CS to make each option exactly 12.5 i would love to hear it

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