bomo99 Posted December 20, 2021 Author Share Posted December 20, 2021 What about comparing the result against the old one ? So for my example it would continue like this: .... short damselectold ;extra variable .... if chance != 0 && damselect != 0 if damselect == damselectold ;same dam.type as before set damselect to damselect + 1 if damselect > 8 set damselect to 1 endif set damselectold to damselect endif ...... endif It should at least avoid repeating the same damage type.its not the fact that it would repeat(its supposed to), its just that under the hood so to speak i wanted each effect to be 1 in 8, instead its all over the place, i also finished what i wanted but if their is a way within CS to make each option exactly 12.5 i would love to hear it Link to comment Share on other sites More sharing options...
Recommended Posts