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Placed fire rune spawns in a different interior cell in game.


Grummulthrus

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Has anyone encountered this problem before?

 

I'm working on a mod with multiple interior cells. Let's call the two relevant cells $InteriorFoo and $InteriorBar.

 

The procedure:

 

  1. In Creation Kit, I load $InteriorFoo and place a TrapRuneFireProjectile -- I'll call it MyTrapRef -- at coordinates $xyz.
  2. I generate a new SEQ file, start Skyrim, and load a clean save.
  3. MyTrapRef triggers in-game in cell $InteriorBar at coordinates $abc != $xyz.
  • It is, reliably, in the same (new, wrong) position, in the same (new, wrong) cell.

 

This is hilarious, but also totally annoying. I do not want a fire trap on the tavern interior stairway.

 

Any hints on what's causing this?

 

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