Kaboombunny Posted December 21, 2021 Share Posted December 21, 2021 This is my current mod load order. I launch into the first campaign mission and a few minutes in my Javelin explodes like I was instantly cored. I have arty mechs turned off so the AI shouldn't be getting them. Is something in here conflicting or overwriting weird?{ "Camo_Spec": true, "advanced_zoom": true, "EL_Menu": true, "Coyotesmission": true, "Expanded_Logos": true, "Lore-based Mech Variants": true, "MW5Compatibility": true, "PurchaseSalvage": true, "PilotOverhaul": true, "vonBiomes": true, "YetAnotherMechlabMechs": true, "SilbyMekPakYAML": true, "YetAnotherMechlab": true, "TTRulez_AIMod2": true, "Lore-based Mech Variants - YAML Edition": true, "YetAnotherWeaponClan": true, "YetAnotherWeapon": true, "XenoPax_Optimize": true, "SoundEnhancement": true, "SlowLevelx3": true, "RepairBays": true, "UpdatedHighEmployment": true, "Lore_Armor_Repair": true, "Compass Heading Numbers": true, "ZuluEquipmentV1.3": true, "MW5RebalaneYAMLecononly": true, "MissionChanges": true, "ZuluBetterHeroes": true, "BattleFXEnhanced": true, "WeaponsShader": true, "UltraVisualAndWeatherV2": true, "MechShaderV2": true, "TheSkyAtNight": true, "ReLux": true, "ReluxBiomeTags": true, "ModOptions": true, "volatile": true, "OmniCoreYaml": true, "harjel": true, "HeatSinkKits": true, "MW5mod_Careers": true, "Xenopax_Unified": true, "QOL_Upgrades": true, "Mech_Lights": true, "MaxPotential": true, "Large_Markets": true, "TTRulez_ImmersiveHUD": true, "CockpitGlass": false, "HeadsUpDisplay": false} Link to comment Share on other sites More sharing options...
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