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Load Order


Kaboombunny

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This is my current mod load order. I launch into the first campaign mission and a few minutes in my Javelin explodes like I was instantly cored. I have arty mechs turned off so the AI shouldn't be getting them. Is something in here conflicting or overwriting weird?

{
"Camo_Spec": true,
"advanced_zoom": true,
"EL_Menu": true,
"Coyotesmission": true,
"Expanded_Logos": true,
"Lore-based Mech Variants": true,
"MW5Compatibility": true,
"PurchaseSalvage": true,
"PilotOverhaul": true,
"vonBiomes": true,
"YetAnotherMechlabMechs": true,
"SilbyMekPakYAML": true,
"YetAnotherMechlab": true,
"TTRulez_AIMod2": true,
"Lore-based Mech Variants - YAML Edition": true,
"YetAnotherWeaponClan": true,
"YetAnotherWeapon": true,
"XenoPax_Optimize": true,
"SoundEnhancement": true,
"SlowLevelx3": true,
"RepairBays": true,
"UpdatedHighEmployment": true,
"Lore_Armor_Repair": true,
"Compass Heading Numbers": true,
"ZuluEquipmentV1.3": true,
"MW5RebalaneYAMLecononly": true,
"MissionChanges": true,
"ZuluBetterHeroes": true,
"BattleFXEnhanced": true,
"WeaponsShader": true,
"UltraVisualAndWeatherV2": true,
"MechShaderV2": true,
"TheSkyAtNight": true,
"ReLux": true,
"ReluxBiomeTags": true,
"ModOptions": true,
"volatile": true,
"OmniCoreYaml": true,
"harjel": true,
"HeatSinkKits": true,
"MW5mod_Careers": true,
"Xenopax_Unified": true,
"QOL_Upgrades": true,
"Mech_Lights": true,
"MaxPotential": true,
"Large_Markets": true,
"TTRulez_ImmersiveHUD": true,
"CockpitGlass": false,
"HeadsUpDisplay": false
}
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