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Simple drivable car


CogKicker

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So, for fallout 3, I was wanting to make a simple drivable car, using the Intact Corvega's nif file. I have it saved inside my game's mesh folder, along with the textures. So, I was wanting to turn it into a drivable object, like an activator or something. Could somebody help me do this?
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Many have tried to do this in the past, and while there were some rudimentary successes, in the end, drivable anything failed. AFAIK Fallout 3 just won't support vehicles. The problem isn't creating the car, the problem is getting the player and/or followers to mount it, and stay in it while it moves about.

 

The best effort I've seen was the hover chair. Maybe take a look at that mod to see how it was done.

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How did cars in Bully, another gambryo game, work?

 

Rockstar has access to the raw code, meaning they can fully implement such a system in its entirety, without having to dance around game limitations.

 

Bethesda's version of Gamebryo has been extremely custom since the Morrowind days, and I suspect they are too afraid trade secrets might get out should they allow more freedom with it. Basically, if we can't do it with the GECK and FOSE, it's not going to get done.

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Basically, if we can't do it with the GECK and FOSE, it's not going to get done.

It can be done and it was, actually, done with impressive success, though for New Vegas. I am referring, of course, to XRE Cars. The author, using very advanced scripting, has implemented a new physics engine for suspension, transmission and steering, along with different vehicle types and a lot, lot more.

Since both games use essentially the same basic physics, I assume a Fallout 3 version is, to the very least, possible. Though I highly doubt ermeso (the author) has any plans to ever port it to Fallout 3.

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XRE cars was a mess. Every time I enter a new cell, the game would crash, no suspension, the cars would fly around... I really like the drivable Chimera mod, that looks easier than completely changing the physics. Im thinking about using the Sentry bod as a template.
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I kinda got something here. I adjusted car 03 clean in nifskope, and I turned it into a helnent. In game, it looks pretty good. The only thing that needs to be done it just lining it up with the ground. Is there a way I can get this Helment to give the player Robobrain animations upon putting it on, and switching it back upon taking it off?
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