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Outfit studio armor mashup, alignment issue


IVK7802

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I'm trying to make a skirted version of the male Ashara Pricne Of The Woods outfit by adding the skirt portion of the female bodice to the male curiass. As seen below, after refitting, it looks perfect in Outfit Studio, but in-game, the bodice part is skewed backward, like it's still aligned with the original female body. Any ideas what's going on here?

 

Something else of note, I did use the Transform widget tool to move the skirt into place as part of the fitting (the mesh labeled "Bodice" in the pic). As a test, I moved the curiass too, just to see if it would work, and it did. So the real question I suppose is, why would the Transform tool work on the male curiass but not the female one?

 

 

 

Edit: Just redid it with the move tool and it still doesn't work. I've refitted female-only outfits to male bodies before and never had this problem. Is it something about it being a mashup? And if so, what?

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Check and clear transforms on all the pieces of the outfit.

YES thank you. This put me on the right track.

 

The Fix:

 

Order Matters. Copy all your bones first, or it doesn't work. Make sure those two checkboxes in the Copy Bone Weights dialog box are checked. This is what appears to actually conform the outfit to the body. If you only do this and you load it in game, the outfit will flicker or disappear like the link above describes.

 

Next, right click/check in the Properties/Shape Properties/ Coordinates menu for all the individual meshes to make sure they are all at zero-something. I had -0.000000 on a few. Doesn't matter, its still zero.

 

Last, hit Edit/Reset Transforms and then export the nifs.

 

 

 

I'd post pics, but nexus isn't letting me add attachments for some reason.

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