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AI Package Combat Target


rockisdead24

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Is it possible to set up an AI package that targets the combat target of the NPC?

 

I really need help, I am trying to get an NPCs combat override to make them cast spells at certain conditions. Thus far it works fine, but the actor can only target a reference, the player or himself. How can I make the NPC target the enemy (combat target), the enemy is not a specific refernce but any NPC bandit, dragon or whatever. I have seen something called "Override Input: Combat target" but this function only causes the caster to stand still and not cast any spell. Opening up TESEdit shows that this function is not even visible and is named "unknown".

Any ideas?

 

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