Infiltrator84 Posted August 24, 2013 Share Posted August 24, 2013 I disabled other mods, still the same.. I knock someone out, they fall. I kill them, and they stand up dead. Any solution? Link to comment Share on other sites More sharing options...
ArtMurder Posted August 24, 2013 Share Posted August 24, 2013 (edited) List your load order and anything else you have? I use SkyRe with over 200 other mods and it works perfectly fine. Also, this really belongs in the mod trobuleshooting forum, this forum is really more for modders discussing their projects and advice on modding and so forth. ^_^ http://forums.nexusmods.com/index.php?/forum/421-skyrim-mod-troubleshooting/ Edited August 24, 2013 by ArtMurder Link to comment Share on other sites More sharing options...
Infiltrator84 Posted August 24, 2013 Author Share Posted August 24, 2013 Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 ClimatesOfTamriel.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 unofficial skyrim patch.esp=1 unofficial dawnguard patch.esp=1 unofficial hearthfire patch.esp=1 unofficial dragonborn patch.esp=1 unofficial high resolution patch.esp=1 mintylightningmod.esp=1 MintyLightningMod_COT_Patch.esp=1 Supreme Storms - Cot Version.esp=1 Traps Make Noise.esp=1 skyui.esp=1 SkyRe_Main.esp=1 SkyRe_Combat.esp=1 SkyRe_EncounterZones.esp=1 SkyRe_EnemyScaling.esp=1 SkyRe_StandingStones.esp=1 nightingale_armor_tweak.esp=1 dD - Enhanced Blood Main.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 BFT Ships and Carriages - HF.esp=1 Realistic Lighting Overhaul - Dungeons.esp=1 Realistic Lighting Overhaul - Dawnguard Interiors.esp=1 Realistic Lighting Overhaul - Major City Exteriors.esp=1 Realistic Lighting Overhaul - Major City Interiors.esp=1 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1 ClimatesOfTamriel-Nights-Level-2.esp=1 Dual Wield Parrying_SKSE.esp=1 DragonCombatOverhaulDragonborn.esp=1 The Dance of Death - Ultimate Edition.esp=1 ABT - Loot Arrows -50%.esp=1 ABT - Faster Arrows Improved +50%.esp=1 ABT - Faster Bolts Improved +50%.esp=1 ABT - Merchants Arrows -50%.esp=1 ABT - Progressive Damage (Vanilla).esp=1 ABT - Recover 50% Less Arrows and Bolts.esp=1 ABT - Bolts Renamed for BS and CCO.esp=1 amazingfollowertweaks.esp=1 Alternate Start - Live Another Life.esp=1 SkyRe_Races.esp=1 WATER.esp=1 WATER Plants.esp=1 WATER DB Waves.esp=1 ASIS-Dependency.esp=1 ReProccer.esp=1 SkyRe_EnemyAI.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 Sneak Tweak.esp=1 Sorry! Here's my load order. I disabled some of these like sneak tweak and realistic physics but no avail.. Link to comment Share on other sites More sharing options...
ArtMurder Posted August 24, 2013 Share Posted August 24, 2013 (edited) Alright, that kinda helps, but for the most part those mods look stable together. I have no idea what the ABT mods are though. By the way, if you disable a mod and it doesn't fix it, re-enable it, as having disabled mods can cause more issues then actually having enabled ones. Which brings me to the next point, have you disabled any mods not on that list recently? Even if they where only installed just briefly. But I really would prefer BOSS log. You do run BOSS right? If not, that could very well be the issue. Also, when you post big long lists like that, place spoiler tags above and below it, so they work like this; Example; Use this code here for spoiler tags. [spoiler] [/spoiler] Edited August 24, 2013 by ArtMurder Link to comment Share on other sites More sharing options...
Infiltrator84 Posted August 24, 2013 Author Share Posted August 24, 2013 (edited) Hey thank you very much for the help, yes I use boss, but I move sneak tweak to the end always because I want to have better stealth AI. Here's the log, I checked it myself but nothing odd came up to me: abt stands for arrows and bolts! edit: no I haven't disabled any mods at all! These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dawnguard.esm ActiveContains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dragonborn.esm ActiveContains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.ClimatesOfTamriel.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp Activeunofficial skyrim patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}unofficial dawnguard patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}unofficial hearthfire patch.esp Activeunofficial dragonborn patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}unofficial high resolution patch.esp Activemintylightningmod.esp ActiveMintyLightningMod_COT_Patch.esp ActiveSupreme Storms - Cot Version.esp ActiveTraps Make Noise.esp Activeskyui.esp ActiveSkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_StandingStones.esp Activenightingale_armor_tweak.esp ActiveSneak Tweak.esp ActivedD - Enhanced Blood Main.esp ActivedD-Dragonborn-Dawnguard-EBT Patch.esp ActiveBFT Ships and Carriages - HF.esp ActiveContains dirty edits: 64 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Realistic Lighting Overhaul - Dungeons.esp ActiveContains dirty edits: 18 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Realistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveContains dirty edits: 9 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.ClimatesOfTamriel-Nights-Level-2.esp ActiveDual Wield Parrying_SKSE.esp ActiveNote: Use only one Dual Wield Parrying*.esp.DragonCombatOverhaulDragonborn.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.ABT - Loot Arrows -50%.esp ActiveABT - Faster Arrows Improved +50%.esp ActiveABT - Faster Bolts Improved +50%.esp ActiveABT - Merchants Arrows -50%.esp ActiveABT - Progressive Damage (Vanilla).esp ActiveABT - Recover 50% Less Arrows and Bolts.esp ActiveABT - Bolts Renamed for BS and CCO.esp Activeamazingfollowertweaks.esp ActiveAlternate Start - Live Another Life.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.SkyRe_Races.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DB Waves.esp ActiveASIS-Dependency.esp ActiveReProccer.esp ActiveSkyRe_EnemyAI.esp ActiveNote: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch. Edited August 24, 2013 by Infiltrator84 Link to comment Share on other sites More sharing options...
ArtMurder Posted August 24, 2013 Share Posted August 24, 2013 Alright, you should move the sneak mod you are talking about to under this esp; ABT - Bolts Renamed for BS and CCO.esp Active - putting it below your SkyProc patches and WATER is a bad idea, you just want it below SkyRe Also, make sure you obey this line here, it's very important.Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch. Lastly, try using TES5EDIT to clean your DLC files. If you don't know how to do that, it's easy. When a mod says "needs tes5edit cleaning" ot something to that effect in your boss log, do this too it 1. Open TES5Edit.2. A window will pop up with all your mods checked. Right-click this window, and click on 'Select None'.3. Check only the mod you want to clean(and only one at a time) and click OK/doubleclick on the mod you want to clean. It's masters will automatically be loaded.4. Wait for everything to load.5. On the right, right-click the mod and click on 'Apply Filter for Cleaning'. Wait.6. Right-click the mod again and click on 'Remove "Identical to Master" Records'. Wait.7. Right-click on the mod again and select 'Undelete and Disable References'. Wait.8. Close TES5Edit. Save the file when it prompts to.9. Repeat for each mod that needs cleaning. This can fix a lot of issues with lag, CTDs, and incompatibility, even if you just do it to the Official DLC, because Bethesda does not bother cleaning their own mods, even thought they need it much worse then any mod I've ever seen! ^_^ Link to comment Share on other sites More sharing options...
Infiltrator84 Posted August 25, 2013 Author Share Posted August 25, 2013 Hey! Cleaned all my mods that needed cleaning, I really appreciate your help! Still same issue tho! But that thing about deactivating my Enemy_AI, I just did this: 1. dactivated both asis and asispatcher in the modules in nexus2. deactivated the enemy_ai within nexus plugins3. activated asis, then asis patcher within modules.4. activated enemy ai within plugins. Is this correct? Link to comment Share on other sites More sharing options...
ArtMurder Posted August 25, 2013 Share Posted August 25, 2013 No, you have to rerun the asis.jar, and recreate the patch with skyrim enemy ai deactivated, and afterwards reactivate it and move it back to it's correct position in the load order! Link to comment Share on other sites More sharing options...
Infiltrator84 Posted August 25, 2013 Author Share Posted August 25, 2013 I thought that's what I did? Could you please explain that in more detail? :) Link to comment Share on other sites More sharing options...
ArtMurder Posted August 25, 2013 Share Posted August 25, 2013 (edited) That's not the way you described it at least. Step for step, this should help you maintain your skyrpocpatches as well. I suggest you get SUM, you have more then one SkyProc program, and it makes it way easier. 0] Download and install SUM, This makes Reproccer and ASIS play a lot nicer together, and helps prevent dependency CTDs when updating; http://skyrim.nexusmods.com/mods/29865/1]Keep the ASIS files active; Disable Skyrim Enemy AI through the default skyrim launcher menu, under Data Files.2]Go to Data/SkyProcPatchers/SUM - then run SUM.jar by double clicking, or right clicking it and clicking 'run'. I suggest making a shortcut to this program and putting it somewhere you can find easily!3]After it finishes, go back into the default skyrim launcher menu Data Files and reactivate Skyrim Enemy AI, and place it back where it was at in the load order. SUM runs BOSS, so there will never be any need to run BOSS after SUM finishes!IF IT REPORTS ANY ERRORS POST THEME HERE. I need it as exact as possible, letter for letter, copy paste it or a screen shot works too! Sky Proc Patches add a LOT to the game, but they are tricky! I use the same two you do, plus Automatic Variants and WTF! ^_^ SUM makes using them a breeze however. EDIT; Note, I say to use the default launcher, because I have had issues with NMM before (I assume you use it) it does really weird stuff sometimes, like say it's deactivate a mod when it hasn't. Running the ASIS patcher with the SkyRe AI esp active is likely the cause of your issue, it's very important that it is NEVER active when running the ASIS patcher or SUM. I use NMM to download mods larger then 50MBs, that's about it XD other then that I use the skyrim launcher to edit my load order manually, and Skyrim Install Swapper to easily swap between installs! ^_^ SIS doesn't play nice with NMM, which is why it's still got less then 100 endorsements. XP Edited August 25, 2013 by ArtMurder Link to comment Share on other sites More sharing options...
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