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Retextrure Crash for no obvious reason.


jefthereaper

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So I watched a few tutorials on how to retexture, and up to now it went fine with magic spell effects

but now that I decided to retexture a armor everything went wrong

I did the usual things

make copies of the nif and texture files i need

retexture with Gimp2,

link the textures to the new locations inside Nifscope form the mesh files

and then it looked fine in nifscope

 

I save it all and go inside the CK

 

I open the armor file i need (DLC1KeeperArmor) the armor from the bone keeper's from the Soul cairn in the dawnguard DLC

and add the new world space nif to the armor (for when lying in the world space or inventory)

and then inside it go to: DLC1KeeperDragonplateCuirassAA

and in that new menu link the new nif to the blipped model link

 

then I save it and start the game, but when i try to spawn or summon or even get close to a region where I place a keeper, the game crashes

when I try to place the Armor in the 3D world window form the CK all I get is a huge error marker ("!") sign

and when i try to view the keeper in 3D, the creation kit crashes,

what the heck is going on?!

I just recolored the textures without changing size or anything, and it normally works fine for magic effects, why does it crash?!

 

If you know what courses this please help me

I would really appreciate the help course my mod projects always get halted or stuck thanks to random stuff like this happening that give me a demotivation to keep on working.

 

 

 

____________________________

 

 

UPDATE:

after a few.... well after a full day of waisting my time rather to say,

I found out the dragon bone armor files i am using do not support the keepers, what is odd course they are the same files used by the keepers

 

so i came to the conclusion that the keepers must use a new update of the armor that was included in dawnguard

however when i extract all from the Dawnguard BSA then i noticed there are no armor files for the dragon bone armor or even the keepers

 

so how does the game have a keeper supported armor while that file does not even exist?!

 

can somebody figure this out for me or help with this? (or send a link on how i can ask it to the staff of bethesda, pretty desperate to figure this one out as its screwing up pretty much a large part of my plans already)

Edited by jefthereaper
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From what I'm reading you have learned a very sloppy method for retexturing and making standalone when you have not modified the mesh.

 

I'll tell you now you've got everything you need to make it work the much smoother way, just take your textures and make a new texture set item in CK as well as an armor addon clone and an armor clone that is playable.

 

As long as you have Dawnguard installed, which I assume you will continue to, it will take the mesh from the dawnguard.bsa and require it as a master; when you make a new plugin.esp it will contain a texture set that links to your textures and two clones, an armor addon and an armor.

That set already has a world instance and everything else because it is a edit of a vanilla armor as is.

 

If you have trouble finding a texture set to make a new try putting arkayb into the object window filter and clicking *all it will be the top most.

 

If you are not doing mesh edits there is no need to go into nifscope, otherwise it is not called a retexture it is called a mesh edit.

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Making a texture set is the less messy way of editing the texture values in nifscope as you will already be in ck to make the new armor addon and armor anyways it just saves time for basic retextures, as for making something standalone from needing a master, you extract the nifs and edit your armor addon and armor in CK to point to your new non-packed nifs.

 

Just curious what tutorials did you watch?

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