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Spawn enemy on command


mike177

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Hello. I want to make a script or something that will allow me to spawn an enemy where I want whenever I want. I am aware of the placeatme command, but it's not such a great idea for Deathclaws.


The closest I could get is to temporarily set the cell respawn time to 0 and wait 1 hour, but it affects the rest of the wasteland as well. I want something like The Thorn. Any help/tip/idea would be appreciated. Thanks!


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By "spawn an enemy where I want" you mean just anywhere, or in certain, pre-defined place(s)?

 

How do you intend to trigger the spawning (activating a switch / pressing a hotkey / equipping an item)?

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By "spawn an enemy where I want" you mean just anywhere, or in certain, pre-defined place(s)?

 

How do you intend to trigger the spawning (activating a switch / pressing a hotkey / equipping an item)?

I was thinking of spawning the enemy at a reference point (like an xmarker) using a terminal or upon entering a room.

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Well, then PlaceAtMe is the way to do it.

If you're using an XMarker, give it a unique Reference Editor ID (like CreatureSpawnMarkerREF).

Use the Result Script box of each Menu Item in the terminal to spawn different creatures (the following example is for a Deathclaw):

CreatureSpawnMarkerREF.PlaceAtMe CrDeathClaw 1
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