mike177 Posted August 24, 2013 Share Posted August 24, 2013 Hello. I want to make a script or something that will allow me to spawn an enemy where I want whenever I want. I am aware of the placeatme command, but it's not such a great idea for Deathclaws. The closest I could get is to temporarily set the cell respawn time to 0 and wait 1 hour, but it affects the rest of the wasteland as well. I want something like The Thorn. Any help/tip/idea would be appreciated. Thanks! Link to comment Share on other sites More sharing options...
jazzisparis Posted August 25, 2013 Share Posted August 25, 2013 By "spawn an enemy where I want" you mean just anywhere, or in certain, pre-defined place(s)? How do you intend to trigger the spawning (activating a switch / pressing a hotkey / equipping an item)? Link to comment Share on other sites More sharing options...
mike177 Posted August 25, 2013 Author Share Posted August 25, 2013 By "spawn an enemy where I want" you mean just anywhere, or in certain, pre-defined place(s)? How do you intend to trigger the spawning (activating a switch / pressing a hotkey / equipping an item)?I was thinking of spawning the enemy at a reference point (like an xmarker) using a terminal or upon entering a room. Link to comment Share on other sites More sharing options...
jazzisparis Posted August 26, 2013 Share Posted August 26, 2013 Well, then PlaceAtMe is the way to do it.If you're using an XMarker, give it a unique Reference Editor ID (like CreatureSpawnMarkerREF).Use the Result Script box of each Menu Item in the terminal to spawn different creatures (the following example is for a Deathclaw): CreatureSpawnMarkerREF.PlaceAtMe CrDeathClaw 1 Link to comment Share on other sites More sharing options...
mike177 Posted August 26, 2013 Author Share Posted August 26, 2013 Thank you very much!! Link to comment Share on other sites More sharing options...
Recommended Posts