Jump to content

Making a custom race. (lots of questions)


Tallondriss

Recommended Posts

Hello!

 

I am very very green at modding. I have been able to get my skyrim se running just right with almost 200 mods, but so far its trial and error and the school of hard knocks.

 

So I thought I'd start here in this forum.

 

I'd like to try and make a custom race (Cross breed) of a Bosmer Mother/Orsimer Father. I've read over the lore, so the idea has been approved by my desire to stay somewhat relevant.

 

My question is, what steps do I take to achieve my goals, what tools, and what each tool I would need is used for?

 

  • It'll be male not as tall as an Orsimer, but not as short as a Bosmer.
  • More slender than Orsimer, but the muscle tone would definitely speak to his heritage.
  • Elven ears
  • Long hair, probably something like the hair from Apachii's hair for Orsimer.
  • Orsimer tusks gone, more fangs really.

My trouble is, I have only come across a little bit of tutorials on youtube, and other places touching on replacing meshes. I'd just like someone to point me in the direction of my goal so I can get started.

 

Thank You very much in advance.

 

 

Link to comment
Share on other sites

XEdit/SSE Edit would be best for side by side comparison of values. Drag and drop elements you want from each race into yours

 

All races have the same build mesh-wise. To make one more slender you would want to copy the human skeleton and open that in NifSkope, where you tilt their PosZ and AngY a bit around the spines (use prenodes aka a node above the Spine0 etc node) as well as scale. Do the same with Pelvis scale as needed and perhaps longer calves to make their legs more lanky

 

Tusks are a mouth headpart so basically go with the Bosmer mouth there if you dont want tusks

 

As for hair you need to make the hair mod you want be a master to your plugin if you want to access those hairtypes. Your race needs to be sure to have headparts that support that race.

 

TBH it isnt as hard as it sounds, but it will help to play around a bit in XEdit and with the skeleton file to get an idea of what it entails

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...