Deleted115449508User Posted December 28, 2021 Share Posted December 28, 2021 I'm working on a new mod for Skyrim and I keep running up against a massive issue. Which is the wide lack of information on killmoves. I need to make the player immune to killmoves or atleast decrease the chance of killmoves happening against the player. And no, I don't want to use Violens or anything like that. I don't my mod to force others to download Violens or some other mod so that my mod can work correctly. So, can any of you tell me where all of this information is at? All I can find is "KillMove" with a value of 1 which if set to 0 disables all killmoves. And then a "KillMoveRandom" which seems to affect the randomness of the killmoves I guess? I didn't saw much of a difference. Where are all the other settings for killmoves? None of this stuff is documented anywhere it seems. Link to comment Share on other sites More sharing options...
TheVampireDante Posted December 28, 2021 Share Posted December 28, 2021 While you might not want to have your mod rely on the Violens one, have you tried asking its author about those details? Since they have the option to disable them on the player they might be willing to point you do the information. Link to comment Share on other sites More sharing options...
Sphered Posted December 29, 2021 Share Posted December 29, 2021 In the CK go to Gameplay ---> Animations Those IIRC are under "Loose" but not necessarily all of them are, so check under Character there too The conditions themselves are under each Killmove. You have to also check the branch above a killmove to see if other conditons are there It can be a bit time consuming to review these. My assumption is Violens author likely uses Global Variables or Quest Conditionals in these to determine GetID == Player whether to apply KM or not Link to comment Share on other sites More sharing options...
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