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Need help with random CTD (log and mod list attached)


hentaishinri

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i'd start by deleting your skiyrim.ini and skyrimprefs.ini and see how it goes.

After that run boss to get a load order and use the following as a basis for your load order: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/

thirdly, remove all of ERSO. It's no longer updated and more than likely screwing up your game.

I didn't touch skyrim.ini and skyrimprefs.ini at ALL, so yeah...

And I didn't understand anything from that post, really... I mean, they just said how to run BOSS and that bashed patch needs to be on bottom and thats what im really doing...

As for the ERSO - I see, i will remove it, but i really doubt thats causing it since while it was still being updated i was still crashing

 

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i'd start by deleting your skiyrim.ini and skyrimprefs.ini and see how it goes.

After that run boss to get a load order and use the following as a basis for your load order: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/

thirdly, remove all of ERSO. It's no longer updated and more than likely screwing up your game.

I didn't touch skyrim.ini and skyrimprefs.ini at ALL, so yeah...

And I didn't understand anything from that post, really... I mean, they just said how to run BOSS and that bashed patch needs to be on bottom and thats what im really doing...

As for the ERSO - I see, i will remove it, but i really doubt thats causing it since while it was still being updated i was still crashing

 

 

Okay, how am I supposed to MANUALLY sort ALL OF these mods, I have literally dozens of mods how do i know which one comes after which one, I'm not a modder >_< im becoming really angry at this game

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hey! I see you got immersive settlements. I've been having problems with CTD's since I installed this mod. I removed it because it causes helluva bugs altough its got nice looks. Most of my CTDs are gone now. Hope this help you.

I don't have immersive settlements o.o

I do have Immersive Patrols, but not settlements...

idk if they are alike ?

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you've got a heap of mods which kind of overlap one another which is more than likely causing the crashes.

Drop the SOS mods, theyre part of COT i believe, look at trimming down your armour mods, surely you dont use them all, Jswords hasn't been updated in ages and i believe was created using old school stuff not the ck so conflicts and errors are bound to be found, nothing should be loaded above the unofficial skyrim, DG, DB patches (only esm's). don't know if ASIS, ACE and high level enemies work together, Dragonbone weapons i think is out of date and made redundant by Draginborn dlc, drop ERSO.

 

I think you might be killing Skyrim, especially with the limitaiton 1.9 introduced with the memory leak crap.

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i'd start by deleting your skiyrim.ini and skyrimprefs.ini and see how it goes.

After that run boss to get a load order and use the following as a basis for your load order: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/

thirdly, remove all of ERSO. It's no longer updated and more than likely screwing up your game.

I didn't touch skyrim.ini and skyrimprefs.ini at ALL, so yeah...

And I didn't understand anything from that post, really... I mean, they just said how to run BOSS and that bashed patch needs to be on bottom and thats what im really doing...

As for the ERSO - I see, i will remove it, but i really doubt thats causing it since while it was still being updated i was still crashing

 

 

Okay, how am I supposed to MANUALLY sort ALL OF these mods, I have literally dozens of mods how do i know which one comes after which one, I'm not a modder >_< im becoming really angry at this game

 

Don't manually sort the mods. Let BOSS do that for you. Use BUM and whatever guidelines you find for any that BOSS doesn't recognize. And, don't get mad at the game - If you ran it the way Bethesda wrote it, you'd have minimal problems. Instead, you wanted more so you started modding. This makes you a "Modder". Nothing wrong with that - all of us on the forum are, so we understand. But don't get frustrated. There are a lot of good tools available for us, and a lot of smart people who have suffered your pains and are willing to share their experiences. Just go slow, and save often.

 

INIs - Even if you didn't manually edit them, they have still changed due to settings you've chosen in the initial install, and during game. But I'd agree that if you haven't manually made changes, they probably aren't a problem. Unless some of your mods call for changes to the INIs.

 

Also, be patient. A perfectly modded game will still CTD on occasion. Mine is perfectly ordered, completely devoid of dirty edits, and has no deleted ESPs in the save I still crash a couple times a night. We're building a limo on a VW chassis, so there is going to be a cost.

 

I use Immerse Patrols and I consider it to be minimally risky. It adds, rather than subtracts or overwrites, and does so on a manageable scale.

 

RE: ERSO - I find that the more a mod changes, the less likely it is to work with other mods. Anything with the word "overhaul" in it should send up a warning sign. These things can really transform the game, but I'd leave them to the sort of people who can work through the inevitable conflicts.

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Don't manually sort the mods. Let BOSS do that for you. Use BUM and whatever guidelines you find for any that BOSS doesn't recognize. And, don't get mad at the game - If you ran it the way Bethesda wrote it, you'd have minimal problems. Instead, you wanted more so you started modding. This makes you a "Modder". Nothing wrong with that - all of us on the forum are, so we understand. But don't get frustrated. There are a lot of good tools available for us, and a lot of smart people who have suffered your pains and are willing to share their experiences. Just go slow, and save often.

 

 

INIs - Even if you didn't manually edit them, they have still changed due to settings you've chosen in the initial install, and during game. But I'd agree that if you haven't manually made changes, they probably aren't a problem. Unless some of your mods call for changes to the INIs.

 

Also, be patient. A perfectly modded game will still CTD on occasion. Mine is perfectly ordered, completely devoid of dirty edits, and has no deleted ESPs in the save I still crash a couple times a night. We're building a limo on a VW chassis, so there is going to be a cost.

 

I use Immerse Patrols and I consider it to be minimally risky. It adds, rather than subtracts or overwrites, and does so on a manageable scale.

 

RE: ERSO - I find that the more a mod changes, the less likely it is to work with other mods. Anything with the word "overhaul" in it should send up a warning sign. These things can really transform the game, but I'd leave them to the sort of people who can work through the inevitable conflicts.

 

Haha a limo on a vw :D

 

As for ERSO, keep it out of your load order. Its been taken down a while back and not updated, who knows what bad things lurk inside :tongue:

Edited by vlaka
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you've got a heap of mods which kind of overlap one another which is more than likely causing the crashes.

Drop the SOS mods, theyre part of COT i believe, look at trimming down your armour mods, surely you dont use them all, Jswords hasn't been updated in ages and i believe was created using old school stuff not the ck so conflicts and errors are bound to be found, nothing should be loaded above the unofficial skyrim, DG, DB patches (only esm's). don't know if ASIS, ACE and high level enemies work together, Dragonbone weapons i think is out of date and made redundant by Draginborn dlc, drop ERSO.

 

I think you might be killing Skyrim, especially with the limitaiton 1.9 introduced with the memory leak crap.

 

The thing is, if I had to drop any more mods I will have to start a new game, because the save games will become REALLY unstable, and I really don't wanna start a new game :/

But seeing as to how bad things are I think i might have to do jsut that...

RE: I actually use them all, lol. Even Jswords.

ASIS and ACE work together, got a patch for that..

High level enemies are also compatible with them.

I dropped ERSO :smile:

Dragonbone weapons I use and like :/ Even if it's outdated that doesn't mean it's fatal... right? :/

I'm sorry, I know you're trying to help, i just wanna keep as much mods as possible since they are half of what I enjoy in skyrim :/

 

 

Don't manually sort the mods. Let BOSS do that for you. Use BUM and whatever guidelines you find for any that BOSS doesn't recognize. And, don't get mad at the game - If you ran it the way Bethesda wrote it, you'd have minimal problems. Instead, you wanted more so you started modding. This makes you a "Modder". Nothing wrong with that - all of us on the forum are, so we understand. But don't get frustrated. There are a lot of good tools available for us, and a lot of smart people who have suffered your pains and are willing to share their experiences. Just go slow, and save often.

INIs - Even if you didn't manually edit them, they have still changed due to settings you've chosen in the initial install, and during game. But I'd agree that if you haven't manually made changes, they probably aren't a problem. Unless some of your mods call for changes to the INIs.

 

Also, be patient. A perfectly modded game will still CTD on occasion. Mine is perfectly ordered, completely devoid of dirty edits, and has no deleted ESPs in the save I still crash a couple times a night. We're building a limo on a VW chassis, so there is going to be a cost.

 

I use Immerse Patrols and I consider it to be minimally risky. It adds, rather than subtracts or overwrites, and does so on a manageable scale.

 

RE: ERSO - I find that the more a mod changes, the less likely it is to work with other mods. Anything with the word "overhaul" in it should send up a warning sign. These things can really transform the game, but I'd leave them to the sort of people who can work through the inevitable conflicts.

 

I removed ERSO and here is my new boss log with everything I removed and everything I kept...

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Dragonborn.esm Active
  • ApachiiHair.esm Active
  • ApachiiHairMales.esm Active
  • Skyrim Project Optimization - Full Version.esm Active
  • 3rdEraWeaponsMoS.esm Active
  • JSwords.esm Active
  • SPIKE.esm Active
  • XFLMain.esm Active
    • Note: For safe mod uninstall see special uninstallation instructions on mod page.
  • SoS - The Dungeons.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • SoS - The Wilds.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • SoS - Civilization.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Hearthfire Patch.esp Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Rainbows.esp Active
  • Rooster At Dawn v1.0.esp Active
  • Thundering Shouts.esp Active
  • realrainextended.esp Active
  • fantasy music overhaul.esp Active
  • fantasy music overhaul - unique town music.esp Active
  • Economics of Skyrim.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Economics of Skyrim - Dawnguard.esp Active
  • Dead Body Collision.esp Active
  • Dual Sheath Redux.esp Active
    • Requires: Java Runtime Environment 7 update 17+
  • High Level Enemies.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • High Level Enemies - Dawnguard.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • High Level Enemies - Dragonborn.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Immersive Battles.esp Active
  • Immersive Brigands.esp Active
  • Immersive Dawnguard.esp Active
  • Immersive Dragonborn.esp Active
  • Immersive Factions.esp Active
  • Immersive Mercenaries.esp Active
  • Immersive Patrols.esp Active
  • Immersive Travelers.esp Active
  • Immersive Werewolves.esp Active
  • Book Covers Skyrim.esp Active
  • Book Covers Dawnguard.esp Active
  • Book Covers Hearthfire.esp Active
  • Radiant and Unique Potions Poisons and BOOZE.esp Active
  • Real Clouds.esp Active
  • ShootingStars.esp Active
  • SkyrimsUniqueTreasures.esp Active
  • SPTDiverseGuardsSkyrim.esp Active
  • SPTDiverseGuardsSkyrimDGPatch.esp Active
  • Convenient Horses.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • JSwords_Load_Screens.esp Active
  • WetandCold.esp Active
  • WetandCold - Ashes.esp Active
  • SkyUI.esp Active
  • Avatar of Baltazar.esp Active
  • Cloaks.esp Active
  • Cloaks - Dawnguard.esp Active
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICSkyCloaksPatch.esp Active
  • Dragonbone Weapons.esp Active
  • Dragonbone Weapons - Faster Arrows.esp Active
  • Elemental Staves.esp Active
  • FaalSizaan.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • JSwordsDistributionBalancePlugin.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • NarquelionBow.esp Active
  • Newermind Bow Collection.esp Active
  • Nicoroshi Creations.esp Active
  • skyforgedShields.esp Active
  • TERA Weapons.esp Active
  • TwisterBow.esp Active
  • Unique Uniques.esp Active
  • UniqueBows.esp Active
  • 3rdEraWeapMoS-lvlList.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Smithing Perks Overhaul - Balanced.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • DeadlyDragonsArmory.esp Active
  • DeadlyMonsters.esp Active
  • buildablehouse.esp Active
  • Immersive Events.esp Active
  • My Home Is Your Home.esp Active
  • MzarkWonders.esp Active
  • Run For Your Lives.esp Active
  • When Vampires Attack.esp Active
  • whiterun spruce by revan1199.esp Active
  • AchieveThat.esp Active
  • Babette.esp Active
  • Guard Dialogue Overhaul.esp Active
  • dD - Enhanced Blood Main.esp Active
  • dD-Dragonborn-Dawnguard-EBT Patch.esp Active
  • Populated Cities 2.esp Active
  • RealisticRoomRental.esp Active
  • RRR_Hearthfire-Patch.esp Active
  • RRR_Dragonborn-Patch.esp Active
  • SoundPropagationOverhaul.esp Active
  • FootstepsSoundsOverhaul.esp Active
  • Realistic Lighting Overhaul - Dungeons.esp Active
  • Realistic Lighting Overhaul - Dawnguard Interiors.esp Active
  • Realistic Lighting Overhaul - Major City Exteriors.esp Active
  • Realistic Lighting Overhaul - Major City Interiors.esp Active
  • Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Active
  • RLO - Adaptive Interiors Vanilla Weathers Patch.esp Active
  • SaturationBoost.esp Active
  • SoS - The Dungeons-PatchSPO.esp Active
  • SoS - The Dungeons-PatchRLODungeons.esp Active
  • SoS - The Dungeons-PatchRLOMajorCityInteriors.esp Active
  • SoS - The Wilds-PatchSPO.esp Active
  • SoS - Civilization-PatchSPO.esp Active
  • SoS - Civilization-PatchRLOMajorCityInteriors.esp Active
  • SoS - Civilization-PatchRLOMinorCities.esp Active
  • Predator Vision.esp Active
  • WerewolfPerksExpanded_1.6.esp Active
  • WerewolfPerksExpanded_1.6b.esp Active
  • HitStop.esp Active
  • Improved Dragon Shouts.esp Active
  • Improved Dragon Shouts - Dawnguard.esp Active
  • Improved Dragon Shouts - Dragonborn.esp Active
  • BetterMagic_FULL.esp Active
  • BFSEffects.esp Active
  • FNISspells.esp Active
  • ForgottenMagic.esp Active
  • ShowRaceMenuAlternative.esp Active
  • Path of Shadows.esp Active
  • Duel - Combat Realism.esp Active
  • ACE Realistic Fighting.esp Active
  • DeadlyCombat.esp Active
  • DeadlyCombat_GiantsAIFix.esp Active
  • DragonCombatOverhaulDragonborn.esp Active
  • The Dance of Death - Ultimate Edition.esp Active
  • TKDodge.esp Active
  • ACE BYOG.esp Active
  • ACE Speech.esp Active
  • ACE Archery.esp Active
  • ACE Armor.esp Active
  • ACE Enchanting.esp Active
  • ACE Magic.esp Active
  • ACE Melee.esp Active
  • ACE Smithing.esp Active
  • ACE Synergy.esp Active
  • TheEyesOfBeauty.esp Active
  • 3DNPC.esp Active
  • XFLDialogue.esp Active
  • XFLPlugins.esp Active
  • Better Followers - SBP.esp Active
    • Requires: Better Followers - Armor Pack I & II, download it on BF page.
    • Note: Use only one Better Followers - *.esp.
  • Better NPC - Faction Pack.esp Active
  • Spousetocustomhome.esp Active
  • dD - Realistic Ragdoll Force - Realistic.esp Active
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DB Waves.esp Active
  • GreenWaterFix_v2withDawnguard.esp Active
  • Bashed Patch, 0.esp Active
  • ASIS-Dependency.esp Active
  • ASIS.esp Active
  • Dual Sheath Redux Patch.esp Active

 

 

Unrecognized plugins:

 

 

  • DeadlyCombat_ASIS_Patch.esp Active
  • FS_UltimateAssortment.esp Active
  • dunmerlantern.esp Active
  • zzzSXP.esp Active

 

 

It also says this:

  • Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins".

I am now certain that it's a mod order problem, since

1. Boss tells me there are false-flagged mods and the order is wrong.

2. The game crashes 2-3 minutes after startup EVERY TIME

Edited by hentaishinri
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2. The game crashes 2-3 minutes after startup EVERY TIME

 

That's useful. Does that happen in the same place every time, or is that 2-3 minutes, wherever you are or what you are doing?

 

You've changed a lot since this started so we may need to re-ask some questions we had before.

 

Also, note, this may be a no-win scenario. If you've removed a lot of ESPs, that alone might have introduced enough instability that there is no way forward with the current save.

 

I played a character up to 25th level, adding and deleting mods, until I got a collection I thought I could live with. And then I started over from scratch with that collection. It's boring to follow the same path twice, bu removing a mod from a saved game is a quick path to instability.

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That's useful. Does that happen in the same place every time, or is that 2-3 minutes, wherever you are or what you are doing?

No particular place, it just... crashes after a few minutes.

 

 

Also, note, this may be a no-win scenario. If you've removed a lot of ESPs, that alone might have introduced enough instability that there is no way forward with the current save.

I am starting to realize that :/

 

 

I played a character up to 25th level, adding and deleting mods, until I got a collection I thought I could live with. And then I started over from scratch with that collection. It's boring to follow the same path twice, bu removing a mod from a saved game is a quick path to instability.

Exactly what I plan to do right now. I removed and changed so many things that the game can't POSSIBLY be saved now... I will start a new game.

But the mod order problem still exists and before I start fresh I wanna fix it.

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