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Need help with random CTD (log and mod list attached)


hentaishinri

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  On 9/2/2013 at 5:43 AM, vlaka said:

i'd start by deleting your skiyrim.ini and skyrimprefs.ini and see how it goes.

After that run boss to get a load order and use the following as a basis for your load order: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/

thirdly, remove all of ERSO. It's no longer updated and more than likely screwing up your game.

I didn't touch skyrim.ini and skyrimprefs.ini at ALL, so yeah...

And I didn't understand anything from that post, really... I mean, they just said how to run BOSS and that bashed patch needs to be on bottom and thats what im really doing...

As for the ERSO - I see, i will remove it, but i really doubt thats causing it since while it was still being updated i was still crashing

 

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  On 9/2/2013 at 1:16 PM, hentaishinri said:

 

  On 9/2/2013 at 5:43 AM, vlaka said:

i'd start by deleting your skiyrim.ini and skyrimprefs.ini and see how it goes.

After that run boss to get a load order and use the following as a basis for your load order: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/

thirdly, remove all of ERSO. It's no longer updated and more than likely screwing up your game.

I didn't touch skyrim.ini and skyrimprefs.ini at ALL, so yeah...

And I didn't understand anything from that post, really... I mean, they just said how to run BOSS and that bashed patch needs to be on bottom and thats what im really doing...

As for the ERSO - I see, i will remove it, but i really doubt thats causing it since while it was still being updated i was still crashing

 

 

Okay, how am I supposed to MANUALLY sort ALL OF these mods, I have literally dozens of mods how do i know which one comes after which one, I'm not a modder >_< im becoming really angry at this game

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  On 9/2/2013 at 7:06 PM, WarlordThorvald said:

hey! I see you got immersive settlements. I've been having problems with CTD's since I installed this mod. I removed it because it causes helluva bugs altough its got nice looks. Most of my CTDs are gone now. Hope this help you.

I don't have immersive settlements o.o

I do have Immersive Patrols, but not settlements...

idk if they are alike ?

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you've got a heap of mods which kind of overlap one another which is more than likely causing the crashes.

Drop the SOS mods, theyre part of COT i believe, look at trimming down your armour mods, surely you dont use them all, Jswords hasn't been updated in ages and i believe was created using old school stuff not the ck so conflicts and errors are bound to be found, nothing should be loaded above the unofficial skyrim, DG, DB patches (only esm's). don't know if ASIS, ACE and high level enemies work together, Dragonbone weapons i think is out of date and made redundant by Draginborn dlc, drop ERSO.

 

I think you might be killing Skyrim, especially with the limitaiton 1.9 introduced with the memory leak crap.

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  On 9/2/2013 at 6:46 PM, hentaishinri said:

 

  On 9/2/2013 at 1:16 PM, hentaishinri said:

 

  On 9/2/2013 at 5:43 AM, vlaka said:

i'd start by deleting your skiyrim.ini and skyrimprefs.ini and see how it goes.

After that run boss to get a load order and use the following as a basis for your load order: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/

thirdly, remove all of ERSO. It's no longer updated and more than likely screwing up your game.

I didn't touch skyrim.ini and skyrimprefs.ini at ALL, so yeah...

And I didn't understand anything from that post, really... I mean, they just said how to run BOSS and that bashed patch needs to be on bottom and thats what im really doing...

As for the ERSO - I see, i will remove it, but i really doubt thats causing it since while it was still being updated i was still crashing

 

 

Okay, how am I supposed to MANUALLY sort ALL OF these mods, I have literally dozens of mods how do i know which one comes after which one, I'm not a modder >_< im becoming really angry at this game

 

Don't manually sort the mods. Let BOSS do that for you. Use BUM and whatever guidelines you find for any that BOSS doesn't recognize. And, don't get mad at the game - If you ran it the way Bethesda wrote it, you'd have minimal problems. Instead, you wanted more so you started modding. This makes you a "Modder". Nothing wrong with that - all of us on the forum are, so we understand. But don't get frustrated. There are a lot of good tools available for us, and a lot of smart people who have suffered your pains and are willing to share their experiences. Just go slow, and save often.

 

INIs - Even if you didn't manually edit them, they have still changed due to settings you've chosen in the initial install, and during game. But I'd agree that if you haven't manually made changes, they probably aren't a problem. Unless some of your mods call for changes to the INIs.

 

Also, be patient. A perfectly modded game will still CTD on occasion. Mine is perfectly ordered, completely devoid of dirty edits, and has no deleted ESPs in the save I still crash a couple times a night. We're building a limo on a VW chassis, so there is going to be a cost.

 

I use Immerse Patrols and I consider it to be minimally risky. It adds, rather than subtracts or overwrites, and does so on a manageable scale.

 

RE: ERSO - I find that the more a mod changes, the less likely it is to work with other mods. Anything with the word "overhaul" in it should send up a warning sign. These things can really transform the game, but I'd leave them to the sort of people who can work through the inevitable conflicts.

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  On 9/3/2013 at 1:10 PM, c0c0c0 said:

Don't manually sort the mods. Let BOSS do that for you. Use BUM and whatever guidelines you find for any that BOSS doesn't recognize. And, don't get mad at the game - If you ran it the way Bethesda wrote it, you'd have minimal problems. Instead, you wanted more so you started modding. This makes you a "Modder". Nothing wrong with that - all of us on the forum are, so we understand. But don't get frustrated. There are a lot of good tools available for us, and a lot of smart people who have suffered your pains and are willing to share their experiences. Just go slow, and save often.

 

 

INIs - Even if you didn't manually edit them, they have still changed due to settings you've chosen in the initial install, and during game. But I'd agree that if you haven't manually made changes, they probably aren't a problem. Unless some of your mods call for changes to the INIs.

 

Also, be patient. A perfectly modded game will still CTD on occasion. Mine is perfectly ordered, completely devoid of dirty edits, and has no deleted ESPs in the save I still crash a couple times a night. We're building a limo on a VW chassis, so there is going to be a cost.

 

I use Immerse Patrols and I consider it to be minimally risky. It adds, rather than subtracts or overwrites, and does so on a manageable scale.

 

RE: ERSO - I find that the more a mod changes, the less likely it is to work with other mods. Anything with the word "overhaul" in it should send up a warning sign. These things can really transform the game, but I'd leave them to the sort of people who can work through the inevitable conflicts.

 

Haha a limo on a vw :D

 

As for ERSO, keep it out of your load order. Its been taken down a while back and not updated, who knows what bad things lurk inside :tongue:

Edited by vlaka
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  On 9/3/2013 at 5:34 AM, vlaka said:

you've got a heap of mods which kind of overlap one another which is more than likely causing the crashes.

Drop the SOS mods, theyre part of COT i believe, look at trimming down your armour mods, surely you dont use them all, Jswords hasn't been updated in ages and i believe was created using old school stuff not the ck so conflicts and errors are bound to be found, nothing should be loaded above the unofficial skyrim, DG, DB patches (only esm's). don't know if ASIS, ACE and high level enemies work together, Dragonbone weapons i think is out of date and made redundant by Draginborn dlc, drop ERSO.

 

I think you might be killing Skyrim, especially with the limitaiton 1.9 introduced with the memory leak crap.

 

The thing is, if I had to drop any more mods I will have to start a new game, because the save games will become REALLY unstable, and I really don't wanna start a new game :/

But seeing as to how bad things are I think i might have to do jsut that...

RE: I actually use them all, lol. Even Jswords.

ASIS and ACE work together, got a patch for that..

High level enemies are also compatible with them.

I dropped ERSO :smile:

Dragonbone weapons I use and like :/ Even if it's outdated that doesn't mean it's fatal... right? :/

I'm sorry, I know you're trying to help, i just wanna keep as much mods as possible since they are half of what I enjoy in skyrim :/

 

  On 9/3/2013 at 1:10 PM, c0c0c0 said:

 

Don't manually sort the mods. Let BOSS do that for you. Use BUM and whatever guidelines you find for any that BOSS doesn't recognize. And, don't get mad at the game - If you ran it the way Bethesda wrote it, you'd have minimal problems. Instead, you wanted more so you started modding. This makes you a "Modder". Nothing wrong with that - all of us on the forum are, so we understand. But don't get frustrated. There are a lot of good tools available for us, and a lot of smart people who have suffered your pains and are willing to share their experiences. Just go slow, and save often.

INIs - Even if you didn't manually edit them, they have still changed due to settings you've chosen in the initial install, and during game. But I'd agree that if you haven't manually made changes, they probably aren't a problem. Unless some of your mods call for changes to the INIs.

 

Also, be patient. A perfectly modded game will still CTD on occasion. Mine is perfectly ordered, completely devoid of dirty edits, and has no deleted ESPs in the save I still crash a couple times a night. We're building a limo on a VW chassis, so there is going to be a cost.

 

I use Immerse Patrols and I consider it to be minimally risky. It adds, rather than subtracts or overwrites, and does so on a manageable scale.

 

RE: ERSO - I find that the more a mod changes, the less likely it is to work with other mods. Anything with the word "overhaul" in it should send up a warning sign. These things can really transform the game, but I'd leave them to the sort of people who can work through the inevitable conflicts.

 

I removed ERSO and here is my new boss log with everything I removed and everything I kept...

 

  Reveal hidden contents

 

Unrecognized plugins:

 

  Reveal hidden contents

 

It also says this:

  • Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins".

I am now certain that it's a mod order problem, since

1. Boss tells me there are false-flagged mods and the order is wrong.

2. The game crashes 2-3 minutes after startup EVERY TIME

Edited by hentaishinri
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  On 9/3/2013 at 4:20 PM, hentaishinri said:

 

2. The game crashes 2-3 minutes after startup EVERY TIME

 

That's useful. Does that happen in the same place every time, or is that 2-3 minutes, wherever you are or what you are doing?

 

You've changed a lot since this started so we may need to re-ask some questions we had before.

 

Also, note, this may be a no-win scenario. If you've removed a lot of ESPs, that alone might have introduced enough instability that there is no way forward with the current save.

 

I played a character up to 25th level, adding and deleting mods, until I got a collection I thought I could live with. And then I started over from scratch with that collection. It's boring to follow the same path twice, bu removing a mod from a saved game is a quick path to instability.

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  On 9/3/2013 at 4:28 PM, c0c0c0 said:

 

That's useful. Does that happen in the same place every time, or is that 2-3 minutes, wherever you are or what you are doing?

No particular place, it just... crashes after a few minutes.

 

  On 9/3/2013 at 4:28 PM, c0c0c0 said:

 

Also, note, this may be a no-win scenario. If you've removed a lot of ESPs, that alone might have introduced enough instability that there is no way forward with the current save.

I am starting to realize that :/

 

  On 9/3/2013 at 4:28 PM, c0c0c0 said:

 

I played a character up to 25th level, adding and deleting mods, until I got a collection I thought I could live with. And then I started over from scratch with that collection. It's boring to follow the same path twice, bu removing a mod from a saved game is a quick path to instability.

Exactly what I plan to do right now. I removed and changed so many things that the game can't POSSIBLY be saved now... I will start a new game.

But the mod order problem still exists and before I start fresh I wanna fix it.

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