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How to export FO4 Skeletons and Animation and import into a DCC like Max/Maya/Blender?


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Hello all! New to the group and Fallout modding but Iâm a pretty experienced 3d artist (working in the VFX industry). Iâm looking into the best ways of getting data from Fallout 4 to DCCs like Maya/Max/Blender.

 

Iâve gotten models out with UVs intact but would like to get skeletons/skinning and animation out as well. Can the creation kit do this?

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https://www.nexusmods.com/fallout4/mods/37483

https://www.nexusmods.com/fallout4/mods/16694

in addition, there are some other packages in ll, but everything is for 2015 max, no support bethesda tools and, accordingly, there is nothing but the kinematics of bones. They say that you can use the official plugins for 2013 max, where there is full support for bethesda tools, but there are no tool descriptions for them, and there is no working rig.

there is a very light tool for fo4 skinning. outfit studio. It allows you to rig the mesh to any bones registered in the body slide, paint the weights by hand with a brush, or copy ready-made weights from other meshes.

Edited by South8028
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