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Adding Water


eleglas

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Thanks got it working now.

 

But I need some more help, I'm also making a decontamination room with 2 doors and one terminal inside, when I chose one option I want it to lock one door and open the other, and the same with the other option. Does anyone know how to do this?

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Make both doors into persistent references? like one with a persistent ref of Door1 and the other Door2

 

then the script could be something like:

 

door1.lock 100

door2.unlock

 

I would have to spend half an hour with the g.e.c.k website to make sure all the oblivion scripts work the same in fallout 3 but something like that should work. you know how to make persistent references b.t.w? it took me 50 mins to work it out first time ;)

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do you mean doors to move to new cells (like the door to your megaton/tenpenny home) or just doors that open and close (like the door to the overseer's room in vault 101)?
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