eleglas Posted March 15, 2009 Share Posted March 15, 2009 I'm trying to make a swimming pool, I wanted to know how I add water to the tub? I tried using the 'Water Type' tab in Misc and dragging those to the render window, but it doesn't work. Any ideas? Link to comment Share on other sites More sharing options...
Stewb Posted March 15, 2009 Share Posted March 15, 2009 Change the cell to have a water level and place the tub half submerged? Link to comment Share on other sites More sharing options...
eleglas Posted March 15, 2009 Author Share Posted March 15, 2009 Thanks got it working now. But I need some more help, I'm also making a decontamination room with 2 doors and one terminal inside, when I chose one option I want it to lock one door and open the other, and the same with the other option. Does anyone know how to do this? Link to comment Share on other sites More sharing options...
Stewb Posted March 16, 2009 Share Posted March 16, 2009 Make both doors into persistent references? like one with a persistent ref of Door1 and the other Door2 then the script could be something like: door1.lock 100door2.unlock I would have to spend half an hour with the g.e.c.k website to make sure all the oblivion scripts work the same in fallout 3 but something like that should work. you know how to make persistent references b.t.w? it took me 50 mins to work it out first time ;) Link to comment Share on other sites More sharing options...
eleglas Posted March 16, 2009 Author Share Posted March 16, 2009 No that didn't work, I've been looking around other maps, and found a code to use, but that needs a linked reference, which only works with one door at a time, so I need to do it another way. Link to comment Share on other sites More sharing options...
Stewb Posted March 17, 2009 Share Posted March 17, 2009 do you mean doors to move to new cells (like the door to your megaton/tenpenny home) or just doors that open and close (like the door to the overseer's room in vault 101)? Link to comment Share on other sites More sharing options...
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