Garuda002 Posted January 3, 2022 Share Posted January 3, 2022 (edited) Summary of Goal: My mod, for right now, is to duplicate exactly the rebuilding the blades quest from delpine. Once it is working, I plan on expanding it. Topic of issue: I am attempting to trigger the second round of dialogue where you come to delpine with a follower and tell her you want said follower to be inducted into the blades. In the original quest, they used the following condition for the dialogue: Conditional function - GetInFaction, Faction - 'Blades Faction', == 0, Run on - Quest Alias: Follower, Follower. However, for my duplicate quest, when I select the same condtional function and faction, it gives me the actual quest aliases from my quest, so Delphine, Esbern, and the 3 Blade aliases. So the problem is that I can properly check conditions on the player's follower, thus no dialogue. Questions: How is the original quest calling that conditional function and getting those aliases and not the aliases from the recruit blades quest like I am? UPDATE: Upon further inspection, it seems there is some sort of link to an identical dialogue tree in the DialogueFollower quest. Edited January 3, 2022 by Garuda002 Link to comment Share on other sites More sharing options...
WhiteWolf424242 Posted January 10, 2022 Share Posted January 10, 2022 Running a dialogue condition on an alias only allows you to select aliases from the owning quest of the dialogue topic. See here: https://www.creationkit.com/index.php?title=ConditionsIf you want to avoid having to set up your own alias for your duplicate quest, you can apply a dialogue for the player's current follower by running instead on Subject, and having the GetPlayerTeammate == 1 condition. Link to comment Share on other sites More sharing options...
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