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Posted (edited)

Summary of Goal: My mod, for right now, is to duplicate exactly the rebuilding the blades quest from delpine. Once it is working, I plan on expanding it.

 

Topic of issue: I am attempting to trigger the second round of dialogue where you come to delpine with a follower and tell her you want said follower to be inducted into the blades. In the original quest, they used the following condition for the dialogue: Conditional function - GetInFaction, Faction - 'Blades Faction', == 0, Run on - Quest Alias: Follower, Follower. However, for my duplicate quest, when I select the same condtional function and faction, it gives me the actual quest aliases from my quest, so Delphine, Esbern, and the 3 Blade aliases. So the problem is that I can properly check conditions on the player's follower, thus no dialogue.

 

Questions: How is the original quest calling that conditional function and getting those aliases and not the aliases from the recruit blades quest like I am?

 

UPDATE: Upon further inspection, it seems there is some sort of link to an identical dialogue tree in the DialogueFollower quest.

Edited by Garuda002
Posted

Running a dialogue condition on an alias only allows you to select aliases from the owning quest of the dialogue topic. See here: https://www.creationkit.com/index.php?title=Conditions

If you want to avoid having to set up your own alias for your duplicate quest, you can apply a dialogue for the player's current follower by running instead on Subject, and having the GetPlayerTeammate == 1 condition.

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