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Maskar's Oblivion overhauls effect on demoralize and calm spells


Incudust

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Has anyone else come across the issue of demoralize, turn undead, and calm spells not working as they should while playing Maskar's overhaul? The issue is, NPC's will start attacking me or others before spells like demoralize wear off. they will still have the greenish glow they have when under the effect of an illusion spell, but will turn right around and attack me just seconds after running away. sometimes it takes longer for them to stop fleeing and start attacking, but they will still have the greenish glow on them indicating that the illusion spell is still on them. sometimes the spell lasts for the proper amount of time.the same exact thing happens with turn undead spells. I think it has something to do with Maskar's ai scripts but i cant find the clash. Ive turned off every ai alteration in his ini file provided but no amount of ai options changes the problem. as soon as i deactivate the mod and jump back in, poof! demoralize/turn undead/calm work properly again. as for the calm spells,they end sooner than they should. cast 15 second calm and bandit starts attacking 3 seconds after. and no i dont hit them after casting calm. Edited by Incudust
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