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DynDOLOD, Cathedral Landscapes and Noble Skyrim - Riften textures problem


LaNounou

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Hi!
I ran DynDOLOD 2.98 yesterday for the first and had very ugly textures in Riften. The pictures will speak by themselves: https://postimg.cc/gallery/wq44r0N
The ground is the only texture affected and the texture is the same as the exterior of Riften. I also used SSELODGen.
I have the Skyrim AE, use Mod Organizer 2 run the last SKSE version. Here is my modlist : https://modwat.ch/u/Moss
If I briefly summarize my LO in MO2 :
- USSEP, utilities and so on
- DynDOLOD Ressources (very high)
- Vanilla + Bruma billboards
- "Simply optimized textures for SSE", SMIM and Noble Skyrim
- SSE Terrain Tamriel
- Landscape and grass mods + billboards and LOD mod + all the other mods
- LODGen Output
- TexGen Output
- DynDOLOD Output
I don't know if I did something wrong? :-/ I looked at YouTube tutorials, DynDOLOD manual and webpages but I'm very confused about the LO, especially the overlaps (or conflicts?) between Noble Skyrim and Cathedral Landscapes regarding the ground texture in Riften... Does anyone have an idea of what I could do please? :-) Warm thanks in advance!
P.S. : I'm a French-native speaker who's not using a translation tool, so if this thread goes really technical, remain simple please! :-)

 

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