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Need some help converting a mesh from LE to SE


sketchyalleyway

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Hi!

I found this werewolf mesh replacer on the LE Nexus a while ago and have since been trying to convert it to SE, but I keep running into the same issue - the eyes go invisible in-game. I can confirm that the eyes are present in the .nif, but for whatever reason they aren't rendered.
Screens of in-game and the nif in Nifskope here.

 

I've tried optimizing the mesh on all settings in CAO but it doesn't seem to help.

 

Cross referencing from other werewolf mesh replacers here on the SE Nexus, the main discrepancy I'm seeing between their eyes and this mesh's eyes is in their NiSkinPartitions, where the problem mesh has stuff listed about verticies and working ones don't (I have no idea what I'm talking about here so here's screenshots of that). I don't know if that's actually the problem, but its what I noticed at least.

 

If anyone who actually knows what they're doing when it comes to working with meshes can help I'd be seriously grateful! Been racking my brain trying to get it to work properly since I first saw it and am just about at my wits end lol
(Apologies if this is the wrong place for this!)

 

Edit: The mod's creator has given permission to convert to SSE per this comment, maybe should have clarified that earlier

Edited by sketchyalleyway
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  • 3 weeks later...

TBH, I never worked with werewolf meshes. But I do know a bit about converting human NPCs to SE. The "NiSkinPartition" of eye meshes does indeed often get messed up when you convert LE meshes to SE.

 

Here's a quick guide how to solve the issue on HUMAN NPCs (post #1020 by R 246):

https://forums.nexusmods.com/index.php?/topic/5058135-sse-nif-optimizer/page-103&do=findComment&comment=54592653

 

Maybe you can do something similar with the Vanilla werewolf eye mesh: Extract it from the meshes BSA by Bethesda, then copy its NiSkinPartition over to your mesh - just as described in the link above. Alternatively, you might also try a working werewolf mod for SE.

 

Don't know if this works - but it might be worth a try.

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  • 3 weeks later...

TBH, I never worked with werewolf meshes. But I do know a bit about converting human NPCs to SE. The "NiSkinPartition" of eye meshes does indeed often get messed up when you convert LE meshes to SE.

 

Here's a quick guide how to solve the issue on HUMAN NPCs (post #1020 by R 246):

https://forums.nexusmods.com/index.php?/topic/5058135-sse-nif-optimizer/page-103&do=findComment&comment=54592653

 

Maybe you can do something similar with the Vanilla werewolf eye mesh: Extract it from the meshes BSA by Bethesda, then copy its NiSkinPartition over to your mesh - just as described in the link above. Alternatively, you might also try a working werewolf mod for SE.

 

Don't know if this works - but it might be worth a try.

 

Really appreciate your response! Unfortunately it doesn't seem to be working, though - its really bizarre. If the skin instance for the skin partition is a NiSkinInstance, like it is with the mesh I'm trying to fix, Nifskope crashes. If its anything else other than that, it won't paste under the parent BSTriShape for the eyes. All around just really strange.

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  • 2 months later...

Copy-pasted from my comment on the original file:

"Three months later and I finally managed to rub my two brain cells together enough to figure out a fix. I copied the eyes from another werewolf mesh and moved them into the eye sockets using BodySlide. Here's some pictures of my fix and here's a link for the fixed mesh (for anyone who wants it, you'll still need the textures from the original upload.) Cheers!"

 

I had actually attempted this much earlier, but the resulting exported nif from BodySlide... concerned me, to say the least. So I ended it there without trying to copy the adjusted eyes into the mesh to see if it worked properly (which, obviously, it did.)

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