sketchyalleyway Posted January 6, 2022 Share Posted January 6, 2022 (edited) Hi! I found this werewolf mesh replacer on the LE Nexus a while ago and have since been trying to convert it to SE, but I keep running into the same issue - the eyes go invisible in-game. I can confirm that the eyes are present in the .nif, but for whatever reason they aren't rendered.Screens of in-game and the nif in Nifskope here. I've tried optimizing the mesh on all settings in CAO but it doesn't seem to help. Cross referencing from other werewolf mesh replacers here on the SE Nexus, the main discrepancy I'm seeing between their eyes and this mesh's eyes is in their NiSkinPartitions, where the problem mesh has stuff listed about verticies and working ones don't (I have no idea what I'm talking about here so here's screenshots of that). I don't know if that's actually the problem, but its what I noticed at least. If anyone who actually knows what they're doing when it comes to working with meshes can help I'd be seriously grateful! Been racking my brain trying to get it to work properly since I first saw it and am just about at my wits end lol(Apologies if this is the wrong place for this!) Edit: The mod's creator has given permission to convert to SSE per this comment, maybe should have clarified that earlier Edited January 28, 2022 by sketchyalleyway Link to comment Share on other sites More sharing options...
sketchyalleyway Posted January 28, 2022 Author Share Posted January 28, 2022 Tentative bump? Any tips on how I can possibly fix it myself would be grand. I've played around with the shader flags for the eyes but that didn't help, if that gives anyone any sort of clue as to what the problem might be. Link to comment Share on other sites More sharing options...
Algabar Posted January 29, 2022 Share Posted January 29, 2022 TBH, I never worked with werewolf meshes. But I do know a bit about converting human NPCs to SE. The "NiSkinPartition" of eye meshes does indeed often get messed up when you convert LE meshes to SE. Here's a quick guide how to solve the issue on HUMAN NPCs (post #1020 by R 246):https://forums.nexusmods.com/index.php?/topic/5058135-sse-nif-optimizer/page-103&do=findComment&comment=54592653 Maybe you can do something similar with the Vanilla werewolf eye mesh: Extract it from the meshes BSA by Bethesda, then copy its NiSkinPartition over to your mesh - just as described in the link above. Alternatively, you might also try a working werewolf mod for SE. Don't know if this works - but it might be worth a try. Link to comment Share on other sites More sharing options...
sketchyalleyway Posted February 16, 2022 Author Share Posted February 16, 2022 TBH, I never worked with werewolf meshes. But I do know a bit about converting human NPCs to SE. The "NiSkinPartition" of eye meshes does indeed often get messed up when you convert LE meshes to SE. Here's a quick guide how to solve the issue on HUMAN NPCs (post #1020 by R 246):https://forums.nexusmods.com/index.php?/topic/5058135-sse-nif-optimizer/page-103&do=findComment&comment=54592653 Maybe you can do something similar with the Vanilla werewolf eye mesh: Extract it from the meshes BSA by Bethesda, then copy its NiSkinPartition over to your mesh - just as described in the link above. Alternatively, you might also try a working werewolf mod for SE. Don't know if this works - but it might be worth a try. Really appreciate your response! Unfortunately it doesn't seem to be working, though - its really bizarre. If the skin instance for the skin partition is a NiSkinInstance, like it is with the mesh I'm trying to fix, Nifskope crashes. If its anything else other than that, it won't paste under the parent BSTriShape for the eyes. All around just really strange. Link to comment Share on other sites More sharing options...
sketchyalleyway Posted April 21, 2022 Author Share Posted April 21, 2022 Copy-pasted from my comment on the original file:"Three months later and I finally managed to rub my two brain cells together enough to figure out a fix. I copied the eyes from another werewolf mesh and moved them into the eye sockets using BodySlide. Here's some pictures of my fix and here's a link for the fixed mesh (for anyone who wants it, you'll still need the textures from the original upload.) Cheers!" I had actually attempted this much earlier, but the resulting exported nif from BodySlide... concerned me, to say the least. So I ended it there without trying to copy the adjusted eyes into the mesh to see if it worked properly (which, obviously, it did.) Link to comment Share on other sites More sharing options...
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