delVhar Posted March 16, 2009 Share Posted March 16, 2009 Just curious, does anybody know of a method to force NPCs or creatures to walk while in combat? I can lower their movement mult, which results in them running in slow motion, or script them to have crippled legs, which looks bad in VATS, and the animations seem kind of buggy (half the time they limp, other times they do the slo-mo run thing) Setting them to be over-encumbered doesnt seem to work either. I was hoping there would be some kind of "Always Walk" flag, but I can't seem to find one in either vanilla GECK or FOSE, is there some kind of setting in the AI packages that will allow this?Or do I have to keep the crappy work arounds? Edit: Sorry if this is elsewhere, I did a couple of searches and couldn't find what I was after Link to comment Share on other sites More sharing options...
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