Jump to content

Costume necklace troubleshooting.


Recommended Posts

Hello everyone, im making a custome follower, with costume armor and necklace.

 

1. I have a issue with the necklace, if i add to it bones in caliente bodystudio, from the item that worked as template for it (then turning it into nif file, checking it in nifskope). It doesnt appear at all in-game, the item is there, but the model is invisible. If i drop it, it appears, but u cant pick it up again, it just floats in air.

 

I tried to add it without bones, and adjusting the hight in nifskope, so it appears on the neck, but it stays that way when i move with the character.

 

2. I also want make the necklace hidden, if not worn with costume armor, but if it is, it will appear on the armor.

 

Anybody have a clue, how to fix this? Thanks a lot.

Link to comment
Share on other sites

The necklace probably has an incorrect skin partition. It should be 35_Amulet, like any of the vanilla amulets, in both the nif and in the Armor and Armor Addon records of your .esp.

 

When you drop it, it needs a separate _gnd nif, that is unskinned and contains collision. Look to vanilla amulets as an example.

Link to comment
Share on other sites

The necklace probably has an incorrect skin partition. It should be 35_Amulet, like any of the vanilla amulets, in both the nif and in the Armor and Armor Addon records of your .esp.

ÃÂ

When you drop it, it needs a separate _gnd nif, that is unskinned and contains collision. Look to vanilla amulets as an example.

 

Thanks for the reply. Can i fix the skin partition just in nifskope and use original (Silver amulet) as reference for the nodes and create them from scratch? How do i access the armor and armor addon?Found your tutorial on tesalliance.org btw.

 

When i have time i will make a separate _gnd model for it :)

Edited by xDavid333x
Link to comment
Share on other sites

Yes, you can change the partition in NifSkope. Under the BSDismemberSkinPartition, expand Partitions until you see Body Part. Double click on whatever is shown under the Value column and type in 35 then enter. It should change to SBP_35_Amulet.

 

You access the Armor and ArmorAddon records the same way you created your mod in the CK. In the .esp the partitions are listed as Biped Object. So make sure only 35-Amulet is selected. (This is all in my tutorial)

 

To answer your 2nd question about the amulet only appearing when a certain outfit is worn and not showing when the outfit is removed you could set it up like the vanilla hooded robes. In the .esp under the Armor record for your outfit, add the amulet ArmorAddon to the Models box along with your outfit ArmorAddon. Now they will both be worn together. You can delete the Armor record for the amulet if you don't want it to ever be worn separately.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...