HeewetSheldon Posted January 6, 2022 Share Posted January 6, 2022 Hello friends, I hope you can help me. I'm trying to activate a Quest from a Quest Vanilla. The Quest Vanilla is the MQ104. It is the quest where the player kills his first dragon and discovers that it is a Dova. In that Quest, on stage 150 there is an activator for the Quest Vanilla MQ105 (The Call of the Voice). Since my MOD requires the player to be DragonBorn already, I write the following code. <MyQuest> .SetStage (10) I previously declared the <MyQuest> property The script compiles without problem. In stage 10 of my Quest I write: SetObjectiveDisplayed (10) Alias_ <MyQuest> .GetRef (). AddToMap () if MQ104.IsActive () SetActive () endif Where MQ104 is a declared property and Alias_ <MyQuest> a declared alias. The code compiles without problems. Starting the game, before reaching stage 150 of the MQ104 quest I do the test to see if the MOD is active: GetQuestRunning <MyQuest> = 1 When doing a GetStage <MyQuest> the answer is = 0. That is, I would be ignoring the code added to Vanilla's Quest MQ104 on stage 150. Ergo, Vanilla's MQ105 quest fires, but mine doesn't. I hope I have been clear with the detail of what happens. If you have questions or concerns, I answer them. Can someone tell me what I'm doing wrong? Link to comment Share on other sites More sharing options...
Evangela Posted January 9, 2022 Share Posted January 9, 2022 Looks like your quest isn't being started. You need to call Start() on your quest instead and make the start-up stage be 10. Link to comment Share on other sites More sharing options...
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