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NextGen Deathclaws


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Since it's been some years since FO4 came out and computer specs have significantly improved I am playing with the idea of making some upscaled assets, later to be given away to anyone interested. More or less for fun.

 

Playing with the FO4 Deathclaw first. Here's a test converting the normal map to a displacement map and reverse engineering the original high-res model. I'm sure it's far from exact but I'll use it as a starting point for taking a high detail and refinement pass on it in zbrush soon.

 

https://vimeo.com/663473615

 

I could use a little help getting the skeleton and a test animation though. I'm looking for someone who's got the appropriate 3DS Max setup to get me the skeleton as FBX and like a walking or idle animation as a skeleton in FBX. I can then retarget that to the high res one I'm making.

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