whiteraven247 Posted March 16, 2009 Share Posted March 16, 2009 POTW(Prisons of the wastland) *Release*We will be releasing the Mod shortly which will add locations (ONLY) to each town untill the foundation of the Mod is Set. So-far this mod is being created by myself and Genovauk, anyone who's willing and able to help is welcome to come aboard. If you like the idea, Kudos me, feels like i'm doing somthing worthwhile and it gives thatlittle extra bit of incentive to work harder +Crime and punishment *Each town will now have a USE for those security guards and Sheriffs *Theft will result in a fine with amount depending on the item/s value *Murder will resulting in your arrest. +Multiple choices * Pay the fine * Become a fugitive - resulting in an increased bounty *Do your time * Escape prison (if you can mwa mwa mwaa) - resulting in an increased bounty +Multiple dialog options which effect the players karma and skills +Prisons in each town +Companions *Help them escape or pay their bail =========Future content=======+Quests and contracts to hunt villans Keep the ideas coming folks ===========Content & legal===========If you have any ideas be sure to let me knowif they make the final version you will be credited Also, If anybody wishes to use this idea feel free just dont name it POTW.. ==========Thanks!================Thanks to everybody for contributions +ttomwv your advice is much appreciated ===========Team sofar=========== Whiteraven247 Genovauk Link to comment Share on other sites More sharing options...
whiteraven247 Posted March 18, 2009 Author Share Posted March 18, 2009 Updates and progress to follow shortly Link to comment Share on other sites More sharing options...
sumoftwosins Posted March 18, 2009 Share Posted March 18, 2009 I think a good idea would be to have a 3rd party faction handle the prison system. I think the regulator idea should have been better expanded upon. Lets say they you add a new jail in that area or revamp the german town jail. You have the locals start the initial arrest by approaching the character. Then some generic regulators or whatever force have it be, handle the extraction and the dialog. What this will do is save you the trouble of editing the dialog of NPC's in the game that already have voices. Plus if the player kills the guards, it won't be effecting the population and any quests of the stock game. During the arrest, you can apply an effect that makes the player pass out and during that time they will essentially be transported to the prison facility. They could even meet some new friends there... maybe a follower or 2 if their Karma is right. Overall it is a solid idea. With the right planning for it, it could be done right and without a whole lot of time involved. Link to comment Share on other sites More sharing options...
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