fys Posted August 29, 2013 Share Posted August 29, 2013 I’d like some fast pace to the gameplay during fights. The constant slow motion quite ruins the action and flow. When you increase the encounters per month, the time you waste watching shots miss unfortunately increases too.Sooo, how to get rid of this horrible feature? Possible with a few hex changes?I would be really, really thankful for a deliverance there! Link to comment Share on other sites More sharing options...
dubiousintent Posted August 29, 2013 Share Posted August 29, 2013 Are you talking about the 'action/glam cam'? That's enabled in the XCOM Gameplay options. ToolBoks lets you then decide if you only want the 'Dash' or 'Missed shots' camera to play if you do enable it. Just disable it in Gameplay to eliminate both cameras entirely. -Dubious- Link to comment Share on other sites More sharing options...
fys Posted August 30, 2013 Author Share Posted August 30, 2013 The camera views have nothing to do with this. Have you never noticed that the game speed slows down when your soldiers fire onto aliens? This also happens in normal iso-view.Good example of normal firing speed is when Heavies suppress targets. There seems to be a random factor involved how much the firing animation is slowed down. It's particular noticeable with sniper weapons to possibly pretent the snipers are aiming. It's less noticeable with pistols, assault rifles and shotgun variants. There is typically a noticeable slow down with reaction fires.I'd like to get rid of all slow motions to watch soldiers quickly do their normal firing animation. Possible that the camera goes a bit crazy then and snipers quickshot all the time, but I don't care. I simply want to have real-time action! Link to comment Share on other sites More sharing options...
dubiousintent Posted August 31, 2013 Share Posted August 31, 2013 Haven't seem any discoveries about that. I'm not doing any code diving, but would suspect that is animation specific, which means it would be in the relevant Actionscripts. Unlikely to be a single universal bit of code, especially if it seems to be different by class and weapons. Maybe you'll get lucky and intrigue one of the ActionScript divers. Or dig into it yourself? -Dubious- Link to comment Share on other sites More sharing options...
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