drithius Posted August 29, 2013 Share Posted August 29, 2013 My savegame size has just creeped past 9megs... and I only just got to Novac. Now, granted I've putzed around in various locations (including AWOP and DEIMOS), but I'm pretty paranoid at having such a large save with possibly only 5% of my game content even touched. What is the general stability limit on savegame files? 20mb? I'm running the game on an SSD if it matters (doubt it does). I've already tested the Savegame Cleaner and it only removed maybe 300kb. My next proactive step is to maybe remove some mods. Also, does anyone have any experience removing AWOP midway through the game? Does it cause all sorts of problems? Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A IWS-Core.esm [Version 1.9] 0B CHEMS.esm 0C Interior Lighting Overhaul - Core.esm [Version 6.6] 0D AWorldOfPain(Preview).esm 0E NVEC BugFixes + NVCE.esm 0F NSkies URWLified.esm 10 NVInteriors_Core.esm 11 NVInteriors_ComboEdition.esm 12 NVInteriors_ComboEdition_AWOP.esm 13 Project Nevada - Core.esm 14 Project Nevada - Equipment.esm 15 Project Nevada - Extra Options.esm 16 SpeedyResources.esm 17 Tales from the Burning Sands.esm [Version 1.30c] 18 WARZONES - Misanthropy Pure.esm 19 ELECTRO-CITY - CompletedWorkorders.esm 1A D.E.I.M.O.S..esm [Version 1.05] 1B DFB - Random Encounters.esm 1C SomeguySeries.esm 1D Niner.esm 1E oHUD.esm 1F Project Nevada - Rebalance.esp 20 Project Nevada - Cyberware.esp 21 NVEC Reduce CTD.esp 22 CASM.esp 23 Bobblehunt.esp 24 CameraShakingReduction.esp 25 The Mod Configuration Menu.esp [Version 1.5] 26 The Weapon Mod Menu.esp [Version 1.2] 27 Brotherhood and House Alliance.esp 28 Area 51 - Project Roswell.esp 29 UHNV.esp 2A UHNV-Dead Money.esp 2B UHNV-Honest Hearts.esp 2C UHNV-OWB.esp 2D UHNV-Lonesome Road.esp 2E UHNV - WRP Weapons Patch.esp 2F UHNV-Bobblehunt.esp ++ UHNV-Chems.esp 30 UHNV-More Mannequins.esp 31 Project Nevada - Cyberware Additions.esp 32 Project Nevada - Rebalance Complete.esp 33 Project Nevada - All DLC.esp 34 CONELRAD 640-1240.esp 35 R.A.C.E. Station.esp 36 housemod.esp 37 athornysituation.esp 38 NewVegasBounties.esp 39 NewVegasBountiesII.esp 3A outsidebets.esp ++ Niner-OutsideBets Merge.esp 3B IWS-OutsideBets Override.esp 3C rotfacetoriches.esp 3D TheCollector.esp ++ DFB - Random Encounters - Update - MCM.esp 3E CNR_Beta.esp 3F IWS-Core-Patrols.esp [Version 1.9] ++ IWS-Core-Guards.esp [Version 1.9] ++ IWS-Core-Civilians.esp [Version 1.9] ++ IWS-DM.esp ++ IWS-HH.esp ++ IWS-OWB.esp ++ IWS-LR.esp 40 AmmoCraftingSchematics.esp 41 ACS-GunRunnersArsenal.esp 42 TFH Rugged Race.esp 43 CHEMS - Benches.esp 44 CHEMS - Basic Chems.esp 45 AWOPDeadMoney.esp 46 AWOP DLC + GRA Conflict Error Fixes.esp 47 AWOP-LowBooksLootNPC-Grammar (merged).esp 48 LonesomeRoadScorchedSierraPowerHelmet.esp 49 ProjectNevadaScorchedSierraPowerHelmet.esp 4A Mass Driver Weapon.esp 4B 1nivVSLArmors.esp [Version 1.2] 4C 1nivPNSLPatch.esp [Version 1.2] ++ List patch.esp 4D MoreNiner.esp 4E Follower Home Marker.esp 4F Feng Shui NV.esp [Version 0.9.1e] ++ Feng Shui NV - Keymap Template.esp ** MiscItemIconsNV.esp 50 dD - Enhanced Blood Main NV.esp 51 dD-Less Screen Blood Time.esp ++ dD-Smaller Spatters Realistic.esp 52 Quicker PipBoy Light-0_4Sec.esp ++ GRA-WRP-Patch-Two_Unofficial.esp 53 WMXUE.esp ++ WMXUE-AWOP.esp 54 WMXUE-PN.esp ++ WMXUE-GRA-PN override.esp 55 DLC Weapon Integration - WMX.esp ++ WMXUE-ArenovalisTextures.esp 56 WMXUE-CouriersStash.esp ++ WMXUE-ArenovalisTextures-CS.esp 57 EVE FNV - ALL DLC.esp 58 Project Nevada - EVE All DLC.esp ++ ProjectNevada-Eve Merge.esp ++ WMXUE-EVE.esp ++ NVEC-weapons Merge.esp 59 NSkies URWLifiedHH.esp ++ NSkies URWLifiedDM.esp 5A NSkies URWLifiedOWB.esp 5B Interior Lighting Overhaul - Ultimate Edition.esp [Version 6.6] 5C ILO - A World of Pain.esp [Version 1.2] 5D ILO - NVInteriors Project - AWOP.esp [Version 1.5] 5E ILO - NSkies URWLified Patch.esp [Version 1.1] 5F Worldspace overrides.esp ++ PNxEO MCMScriptFixes.esp 60 Zan_AutoPurge_SmartAgro_NV.esp 61 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
ma1025 Posted August 29, 2013 Share Posted August 29, 2013 (edited) I had to remove AWOP halfway through the game this time simply because of the horrible instability I had in the interiors (like The Underground). I haven't had any problems with it thus far. 90% of AWOP is just its own self-contained weapons, armor, locations, and NPCs and it doesn't seem to interact much with the actual vanilla assets. Just make sure you remove all AWOP added equipment from your storage and inventory before you do, I guess. Drop everything and use "disable" on it. For safe measure, go inside an interior location and wait four days to get the world to refresh after removing it. Edited August 29, 2013 by ma1025 Link to comment Share on other sites More sharing options...
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