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Unable to add a New Script


MikeCobalt

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Hey everybody, I'm following the tutorials I've found on creating New World Spaces for a Mod I'm working on but as of right now the proceedure for moving back & forth between worlds requires adding 2 scripts; the CK isnt allowing me to add these. One script in the activator in Skyrim, one more in the activator on the new world plus their respective XMarkers. Has the Creation Kit changed how all this works since the tutorials came out. The scripts are already written just for Copy/Pasting in the activator but the CK wont allow any script not already listed it seems. If there is a newer/more Correct method or an existing script I can copy and change (to point to my mod) I'll be happy to do that aswell.

 

I've been building on this for a while now it's (past) time for me to go in person (virtually) and start looking around.

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Not sure about that, I select "New" try to add the name then Paste the code in the provided field. Whether I do all that or just add the name then one short word in the field (as a placeholder like the tut) then paste the code either way the CK says I must use a script *Already there. That's where I had the idea of using one that already moves the DB between worldspaces (Like Tamriel/Solstheim). that I can change the locations.

If there is another "Proper Way" I'll certainly go that route instead.

Edited by MikeCobalt
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I'm not sure I understand. The code is in the tutorial. It's simply copy/paste into the code field. That's how that segment is explained. Other comments about the tutorial stated it worked very well for them. Thats why I asked if the Creation Kit process has changed.

Edited by MikeCobalt
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In order for you to add new scripts in the CK you must have all the Skyrim script source files in your Data/script/source directory (particularly the TESV_Papyrus_Flags.flg file otherwise nothing will compile). They are all in the Scripts.rar file which is in the Skyrim/Data directory.

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