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XPMS Skeletons and importing meshes into 3dsMax?


FastestDogInTheDistrict

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Hey there! :happy:

 

My apologies if this has already been covered previously elsewhere, but I am trying to get animations to work in 3dsMax. :huh:

I have tried XPMS versions 1-81, 1-7-1, and 1-7b, and a problem is identical across all three versions - when using the skeleton.nif, importing an animation (see Nightasy's tutorial 50, using his "Weight Painting" resource animations converted to .kf format) causes the SeveNBase body to collapse. No amount of re-importing fixes it.

 

The skeleton_female.nif for all three XPMS versions, which I do not like to use during shaping as it so badly deforms the right-side of the body in 3dsMax, WILL work with animations, but in all three XPMS versions results in the "crushed breast" bug when the animation is imported. :unsure:

 


... help? :sweat:

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