FastestDogInTheDistrict Posted August 30, 2013 Share Posted August 30, 2013 Hey there! :happy: My apologies if this has already been covered previously elsewhere, but I am trying to get animations to work in 3dsMax. :huh:I have tried XPMS versions 1-81, 1-7-1, and 1-7b, and a problem is identical across all three versions - when using the skeleton.nif, importing an animation (see Nightasy's tutorial 50, using his "Weight Painting" resource animations converted to .kf format) causes the SeveNBase body to collapse. No amount of re-importing fixes it. The skeleton_female.nif for all three XPMS versions, which I do not like to use during shaping as it so badly deforms the right-side of the body in 3dsMax, WILL work with animations, but in all three XPMS versions results in the "crushed breast" bug when the animation is imported. :unsure: ... help? :sweat: Link to comment Share on other sites More sharing options...
smokex Posted July 15, 2014 Share Posted July 15, 2014 There is a certain version of the niftools plugin you're supposed to use which is mentioned in on of the first of Nightasy's tutorials. The issue you're mentioning is typical of trying to use a later version. Link to comment Share on other sites More sharing options...
FastestDogInTheDistrict Posted July 17, 2014 Author Share Posted July 17, 2014 NECROMANCY! Woohoo!! I'll check it out & make sure I have the earlier version - thanks Smoke! :happy: Link to comment Share on other sites More sharing options...
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