jonesjoshuar Posted March 17, 2009 Share Posted March 17, 2009 I am trying to adapt Reznod's mannequins for use in my mod. I have studied the code but cannot figure out why if i place the mannequin npc it is invisible. Now i looked into the armory lab mod loaded it and coc the cell and the the mannequins are there just fine. Not a texture or a model issue. I can initiate dialogue (though there is none) I have tried it with just the race, no scripts and still invisible. I can post the script but i dont think its there. Is it possibly a animation issue? Link to comment Share on other sites More sharing options...
jonesjoshuar Posted March 17, 2009 Author Share Posted March 17, 2009 This is a code applied to the npc MannequinAltered by the maker of the armory lab mod which his mannequins work. however if you cut and paste the mannequin it dissappears. if you move it, it returns to its place. Which is good for what i want too, however i have no idea of how to anchor it to the cell, to be visible. I have been studying the functions called but see nothing in it that tips me off.ScriptName ReznodMannequinScriptTS ; TS 4/24/06 Made manikin immobile (can't pick up or rotate) Ref MySelf Short MessageStatus Short MessageAnswer Short CurrentState Short MyAlert Short Edit Short Pose Short Sneak Short Alert Short UpdatePose Float Timer Short DummyCount Float MyX Float MyY Float MyZ Float MyRot Begin OnLoad ; If left in, all manikins will relocate to your entrypoint into the room. ;if ( MyX == 0 ) ;if ( MyY == 0 ) ;if ( MyZ == 0 ) ;if ( MyRot == 0 ) ; set MyX to Player.GetPos X ; set MyY to Player.GetPos Y ; set MyZ to Player.GetPos Z ; set MyRot to Player.GetAngle Z ; set Pose to 0 ; set Sneak to 0 ; set Alert to 0 ;endif ;endif ;endif ;endif ; ? SetForceSneak Sneak if ( Pose == 0 ) PlayGroup Idle 1 elseif ( Pose == 1 ) PlayGroup BlockIdle 1 elseif ( Pose == 2 ) PlayGroup CastSelf 1 ; left elseif ( Pose == 3 ) PlayGroup CastSelfAlt 1 ; right elseif ( Pose == 4 ) PlayGroup CastTarget 1 ; left elseif ( Pose == 5 ) PlayGroup CastTargetAlt 1; right elseif ( Pose == 6 ) PlayGroup CastTouch 1 ; two handed elseif ( Pose == 7 ) PlayGroup CastTouchAlt 1; right endif set Timer to 0 SetGhost 1 End Begin OnActivate set MessageStatus to 1 set MyX to GetPos X set MyY to GetPos Y set MyZ to GetPos Z set MyRot to GetAngle Z End Begin GameMode if ( Edit == 0 ) if ( UpdatePose == 1 ) set MySelf to GetSelf if ( CurrentState == 0 ) set CurrentState to 1 endif elseif ( UpdatePose == 2 ) set UpdatePose to 0 set ReznodMannequinPoseActiveRef.MyRef to MySelf ReznodMannequinPoseActiveRef.MoveTo MySelf MoveTo ReznodMannequinContainerObject endif endif if ( Timer < 0.8 ) set Timer to ( Timer + GetSecondsPassed ) else SetUnconscious 1 SkipAnim endif if ( GetItemCount ReznodMannequinDummyWeapon > 1 ) set DummyCount to ( GetItemCount ReznodMannequinDummyWeapon - 1 ) RemoveItem ReznodMannequinDummyWeapon DummyCount elseif ( GetItemCount ReznodMannequinDummyWeapon == 0 ) AddItem ReznodMannequinDummyWeapon 1 endif if ( CurrentState > 0 ) if ( CurrentState == 1 ) RemoveAllItems ReznodMannequinContainerObject set CurrentState to 2 Return elseif ( CurrentState == 2 ) SetUnconscious 0 ReznodMannequinContainerObject.RemoveAllItems MySelf SetAV Luck 0 set CurrentState to 3 Return elseif ( CurrentState == 3 ) EvaluatePackage ReznodMannequinActorAIWearable set CurrentState to 4 Return elseif ( CurrentState == 4 ) SetAV Luck 1 set CurrentState to 5 Return elseif ( CurrentState == 5 ) EvaluatePackage ReznodMannequinActorAIArmor SetAlert Alert set CurrentState to 6 Return elseif ( CurrentState < 10 ) set CurrentState to ( CurrentState + 1 ) Return else SetUnconscious 1 set UpdatePose to 2 set CurrentState to 0 endif ;else ; SetPos X MyX ; SetPos Y MyY ; SetPos Z MyZ ; SetAngle Z MyRot endif if ( MessageStatus == 0 ) Return elseif ( MessageStatus == 1 ) MessageBox "What would you like to do?" "Return" "Modify Inventory" "Pose" set Edit to 1 set MessageStatus to 2 elseif ( MessageStatus == 2 ) set MessageAnswer to GetButtonPressed if ( MessageAnswer == -1 ) Return elseif ( MessageAnswer == 0 ) set Edit to 0 set MessageStatus to 0 Return elseif ( MessageAnswer == 1 ) RemoveItem ReznodMannequinDummyWeapon 1 RemoveAllItems ReznodMannequinContainerObject ReznodMannequinContainerObject.Activate Player 1 set UpdatePose to 1 set MessageStatus to 1 Return ; elseif ( MessageAnswer == 2 ) ; RemoveItem ReznodMannequinDummyWeapon 1 ; RemoveAllItems Player ; Player.AddItem ReznodMannequinWoodMObject 1 ; set MyX to 0 ; set MyY to 0 ; set MyZ to 0 ; set MyRot to 0 ; MoveTo ReznodMannequinContainerObject ; Return ; elseif ( MessageAnswer == 3 ) elseif ( MessageAnswer == 2 ) set MessageStatus to 3 Return endif elseif ( MessageStatus == 3 ) if ( Sneak == 1 ) if ( Alert == 1 ) if ( Pose == 1 ) MessageBox "What pose would you like?" "Return" "* Toggle Sneak" "* Toggle Weapon Drawn" "* Toggle Sheild Raised" "Casting Options" elseif ( Pose == 0 ) MessageBox "What pose would you like?" "Return" "* Toggle Sneak" "* Toggle Weapon Drawn" "Toggle Sheild Raised" "Casting Options" else MessageBox "What pose would you like?" "Return" "* Toggle Sneak" "* Toggle Weapon Drawn" "Toggle Sheild Raised" "* Casting Options" endif else if ( Pose == 1 ) MessageBox "What pose would you like?" "Return" "* Toggle Sneak" "Toggle Weapon Drawn" "* Toggle Sheild Raised" "Casting Options" elseif ( Pose == 0 ) MessageBox "What pose would you like?" "Return" "* Toggle Sneak" "Toggle Weapon Drawn" "Toggle Sheild Raised" "Casting Options" else MessageBox "What pose would you like?" "Return" "* Toggle Sneak" "Toggle Weapon Drawn" "Toggle Sheild Raised" "* Casting Options" endif endif else if ( Alert == 1 ) if ( Pose == 1 ) MessageBox "What pose would you like?" "Return" "Toggle Sneak" "* Toggle Weapon Drawn" "* Toggle Sheild Raised" "Casting Options" elseif ( Pose == 0 ) MessageBox "What pose would you like?" "Return" "Toggle Sneak" "* Toggle Weapon Drawn" "Toggle Sheild Raised" "Casting Options" else MessageBox "What pose would you like?" "Return" "Toggle Sneak" "* Toggle Weapon Drawn" "Toggle Sheild Raised" "* Casting Options" endif else if ( Pose == 1 ) MessageBox "What pose would you like?" "Return" "Toggle Sneak" "Toggle Weapon Drawn" "* Toggle Sheild Raised" "Casting Options" elseif ( Pose == 0 ) MessageBox "What pose would you like?" "Return" "Toggle Sneak" "Toggle Weapon Drawn" "Toggle Sheild Raised" "Casting Options" else MessageBox "What pose would you like?" "Return" "Toggle Sneak" "Toggle Weapon Drawn" "Toggle Sheild Raised" "* Casting Options" endif endif endif set MessageStatus to 4 elseif ( MessageStatus == 4 ) set MessageAnswer to GetButtonPressed if ( MessageAnswer == -1 ) Return elseif ( MessageAnswer == 0 ) set MessageStatus to 1 Return ; elseif ( MessageAnswer == 1 ) ; set MyRot to ( Player.GetAngle Z - 180 ) ; set UpdatePose to 1 ; set MessageStatus to 3 ; Return elseif ( MessageAnswer == 1 ) if ( Sneak == 0 ) set Sneak to 1 else set Sneak to 0 endif set UpdatePose to 1 set MessageStatus to 3 Return elseif ( MessageAnswer == 2 ) if ( Alert == 0 ) set Alert to 1 else set Alert to 0 endif set UpdatePose to 1 set MessageStatus to 3 Return elseif ( MessageAnswer == 3 ) if ( Pose == 1 ) set Pose to 0 else set Pose to 1 endif set UpdatePose to 1 set MessageStatus to 3 Return elseif ( MessageAnswer == 4 ) set MessageStatus to 5 Return endif elseif ( MessageStatus == 5 ) if ( Pose == 2 || Pose == 3 ) MessageBox "What type of casting would you like to pose?" "Return" "* Self" "Target" "Touch" elseif ( Pose == 4 || Pose == 5 ) MessageBox "What type of casting would you like to pose?" "Return" "Self" "* Target" "Touch" elseif ( Pose == 6 || Pose == 7 ) MessageBox "What type of casting would you like to pose?" "Return" "Self" "Target" "* Touch" else MessageBox "What type of casting would you like to pose?" "Return" "Self" "Target" "Touch" endif set MessageStatus to 6 elseif ( MessageStatus == 6 ) set MessageAnswer to GetButtonPressed if ( MessageAnswer == -1 ) Return elseif ( MessageAnswer == 0 ) set MessageStatus to 3 Return elseif ( MessageAnswer == 1 ) set MessageStatus to 7 Return elseif ( MessageAnswer == 2 ) set MessageStatus to 9 Return elseif ( MessageAnswer == 3 ) set MessageStatus to 11 Return endif elseif ( MessageStatus == 7 ) if ( Pose == 2 ) MessageBox "What variation of cast on self would you like to pose?" "Return" "* Left Handed" "Right Handed" elseif ( Pose == 3 ) MessageBox "What variation of cast on self would you like to pose?" "Return" "Left Handed" "* Right Handed" else MessageBox "What variation of cast on self would you like to pose?" "Return" "Left Handed" "Right Handed" endif set MessageStatus to 8 elseif ( MessageStatus == 8 ) set MessageAnswer to GetButtonPressed if ( MessageAnswer == -1 ) Return elseif ( MessageAnswer == 0 ) set MessageStatus to 5 Return elseif ( MessageAnswer == 1 ) set Pose to 2 set UpdatePose to 1 set MessageStatus to 7 Return elseif ( MessageAnswer == 2 ) set Pose to 3 set UpdatePose to 1 set MessageStatus to 7 Return endif elseif ( MessageStatus == 9 ) if ( Pose == 4 ) MessageBox "What variation of cast on target would you like to pose?" "Return" "* Left Handed" "Right Handed" elseif ( Pose == 5 ) MessageBox "What variation of cast on target would you like to pose?" "Return" "Left Handed" "* Right Handed" else MessageBox "What variation of cast on target would you like to pose?" "Return" "Left Handed" "Right Handed" endif set MessageStatus to 10 elseif ( MessageStatus == 10 ) set MessageAnswer to GetButtonPressed if ( MessageAnswer == -1 ) Return elseif ( MessageAnswer == 0 ) set MessageStatus to 5 Return elseif ( MessageAnswer == 1 ) set Pose to 4 set UpdatePose to 1 set MessageStatus to 9 Return elseif ( MessageAnswer == 2 ) set Pose to 5 set UpdatePose to 1 set MessageStatus to 9 Return endif elseif ( MessageStatus == 11 ) if ( Pose == 6 ) MessageBox "What variation of cast on touch would you like to pose?" "Return" "* Two Handed" "Right Handed" elseif ( Pose == 7 ) MessageBox "What variation of cast on touch would you like to pose?" "Return" "Two Handed" "* Right Handed" else MessageBox "What variation of cast on touch would you like to pose?" "Return" "Two Handed" "Right Handed" endif set MessageStatus to 12 elseif ( MessageStatus == 12 ) set MessageAnswer to GetButtonPressed if ( MessageAnswer == -1 ) Return elseif ( MessageAnswer == 0 ) set Mes0sageStatus to 5 Return elseif ( MessageAnswer == 1 ) set Pose to 6 set UpdatePose to 1 set MessageStatus to 11 Return elseif ( MessageAnswer == 2 ) set Pose to 7 set UpdatePose to 1 set MessageStatus to 11 Return endif endif End It uses a reference from a holder cell:ScriptName ReznodMannequinPoseActiveScript Ref MySelf Ref MyRef Short Wait Begin GameMode set MySelf to GetSelf if ( Wait < 5 ) set Wait to ( Wait + 1 ) Return else set Wait to 0 MyRef.PlayGroup Idle 1 MyRef.MoveTo MySelf MoveTo ReznodMannequinContainerObject endif End and i dont know if this is anything but for the objects so you can carry a mannequin around. though it is not used i do not think in the armory lab ScriptName ReznodMannequinMarbleMObjectScript Ref MyContainer Ref MyMannequin Short CantPlace Short ShouldPlace Short ShouldRemove Begin OnAdd set CantPlace to 1 End Begin OnDrop set ShouldPlace to 1 End Begin GameMode set MyContainer to getContainer if ( MyContainer != 0 ) set CantPlace to 1 endif if ( ShouldPlace == 1 ) if ( CantPlace == 0 ) ; Huge long block of checks if ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM001 == 1 ) set MyMannequin to ReznodMannequinMarbleM001.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM002 == 1 ) set MyMannequin to ReznodMannequinMarbleM002.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM003 == 1 ) set MyMannequin to ReznodMannequinMarbleM003.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM004 == 1 ) set MyMannequin to ReznodMannequinMarbleM004.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM005 == 1 ) set MyMannequin to ReznodMannequinMarbleM005.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM006 == 1 ) set MyMannequin to ReznodMannequinMarbleM006.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM007 == 1 ) set MyMannequin to ReznodMannequinMarbleM007.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM008 == 1 ) set MyMannequin to ReznodMannequinMarbleM008.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM009 == 1 ) set MyMannequin to ReznodMannequinMarbleM009.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM010 == 1 ) set MyMannequin to ReznodMannequinMarbleM010.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM011 == 1 ) set MyMannequin to ReznodMannequinMarbleM011.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM012 == 1 ) set MyMannequin to ReznodMannequinMarbleM012.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM013 == 1 ) set MyMannequin to ReznodMannequinMarbleM013.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM014 == 1 ) set MyMannequin to ReznodMannequinMarbleM014.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM015 == 1 ) set MyMannequin to ReznodMannequinMarbleM015.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM016 == 1 ) set MyMannequin to ReznodMannequinMarbleM016.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM017 == 1 ) set MyMannequin to ReznodMannequinMarbleM017.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM018 == 1 ) set MyMannequin to ReznodMannequinMarbleM018.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM019 == 1 ) set MyMannequin to ReznodMannequinMarbleM019.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM020 == 1 ) set MyMannequin to ReznodMannequinMarbleM020.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM021 == 1 ) set MyMannequin to ReznodMannequinMarbleM021.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM022 == 1 ) set MyMannequin to ReznodMannequinMarbleM022.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM023 == 1 ) set MyMannequin to ReznodMannequinMarbleM023.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM024 == 1 ) set MyMannequin to ReznodMannequinMarbleM024.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM025 == 1 ) set MyMannequin to ReznodMannequinMarbleM025.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM026 == 1 ) set MyMannequin to ReznodMannequinMarbleM026.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM027 == 1 ) set MyMannequin to ReznodMannequinMarbleM027.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM028 == 1 ) set MyMannequin to ReznodMannequinMarbleM028.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM029 == 1 ) set MyMannequin to ReznodMannequinMarbleM029.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM030 == 1 ) set MyMannequin to ReznodMannequinMarbleM030.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM031 == 1 ) set MyMannequin to ReznodMannequinMarbleM031.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM032 == 1 ) set MyMannequin to ReznodMannequinMarbleM032.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM033 == 1 ) set MyMannequin to ReznodMannequinMarbleM033.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM034 == 1 ) set MyMannequin to ReznodMannequinMarbleM034.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM035 == 1 ) set MyMannequin to ReznodMannequinMarbleM035.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM036 == 1 ) set MyMannequin to ReznodMannequinMarbleM036.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM037 == 1 ) set MyMannequin to ReznodMannequinMarbleM037.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM038 == 1 ) set MyMannequin to ReznodMannequinMarbleM038.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM039 == 1 ) set MyMannequin to ReznodMannequinMarbleM039.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM040 == 1 ) set MyMannequin to ReznodMannequinMarbleM040.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM041 == 1 ) set MyMannequin to ReznodMannequinMarbleM041.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM042 == 1 ) set MyMannequin to ReznodMannequinMarbleM042.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM043 == 1 ) set MyMannequin to ReznodMannequinMarbleM043.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM044 == 1 ) set MyMannequin to ReznodMannequinMarbleM044.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM045 == 1 ) set MyMannequin to ReznodMannequinMarbleM045.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM046 == 1 ) set MyMannequin to ReznodMannequinMarbleM046.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM047 == 1 ) set MyMannequin to ReznodMannequinMarbleM047.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM048 == 1 ) set MyMannequin to ReznodMannequinMarbleM048.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM049 == 1 ) set MyMannequin to ReznodMannequinMarbleM049.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM050 == 1 ) set MyMannequin to ReznodMannequinMarbleM050.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM051 == 1 ) set MyMannequin to ReznodMannequinMarbleM051.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM052 == 1 ) set MyMannequin to ReznodMannequinMarbleM052.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM053 == 1 ) set MyMannequin to ReznodMannequinMarbleM053.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM054 == 1 ) set MyMannequin to ReznodMannequinMarbleM054.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM055 == 1 ) set MyMannequin to ReznodMannequinMarbleM055.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM056 == 1 ) set MyMannequin to ReznodMannequinMarbleM056.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM057 == 1 ) set MyMannequin to ReznodMannequinMarbleM057.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM058 == 1 ) set MyMannequin to ReznodMannequinMarbleM058.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM059 == 1 ) set MyMannequin to ReznodMannequinMarbleM059.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM060 == 1 ) set MyMannequin to ReznodMannequinMarbleM060.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM061 == 1 ) set MyMannequin to ReznodMannequinMarbleM061.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM062 == 1 ) set MyMannequin to ReznodMannequinMarbleM062.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM063 == 1 ) set MyMannequin to ReznodMannequinMarbleM063.GetSelf elseif ( GetInCellParam ReznodMannequinHolderCell ReznodMannequinMarbleM064 == 1 ) set MyMannequin to ReznodMannequinMarbleM064.GetSelf endif ; End of huge long block of checks if ( MyMannequin == 0 ) Message "No Mannequins avaliable" else MyMannequin.MoveTo Player Activate Player set ShouldRemove to 1 endif endif endif if ( ShouldRemove == 1 ) if ( GetContainer != 0 ) RemoveMe endif endif set ShouldPlace to 0 set CantPlace to 0 End Link to comment Share on other sites More sharing options...
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