Johny Obliv Posted March 17, 2009 Share Posted March 17, 2009 I've got yet another problem. When i commit a crime, strange things happen when i get seen by an NPC. Whenever i assault an NPC, they just run away like normal. But when i chase them through town and a guard pops up, my bounty suddenly increases to 23197543 or something, and my infamy increases with like 8 points. But then my bounty just drops again, to 0. And the guards don't even remember that they were chasing me a minute ago. My infamy stays the same. Can anyone help me with this? Link to comment Share on other sites More sharing options...
dezdimona Posted March 17, 2009 Share Posted March 17, 2009 useing mods perhaps? Which ones,how many and a load order would be a huge help! Link to comment Share on other sites More sharing options...
Johny Obliv Posted March 17, 2009 Author Share Posted March 17, 2009 Here's my load order Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmCobl Main.esmbookplacing.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espSM Plugin Refurbish - SI.espAtmospheric Loading Screens - Random Quotes.espNatural_Weather_with_darker_Nights_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espIlluminationWithin.espBlackpowder_bombs v04.espCM_Better Wine.espCyrodilic Brandy.espDaggerfallBooks.espQ - More and Moldy Ingredients v1.1.espXero's Fame Indicator.espHarvest[Containers].espHarvest[Containers] - Flat-Top Barrels Add-on.espLandmarks.espHouseMapMarkers.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espSM Plugin Refurbish - HorseArmor.espDLCOrrery.espDLCOrrery - Unofficial Patch.espSM Plugin Refurbish - Orrery.espDLCVileLair.espDLCVileLair - Unofficial Patch.espSM Plugin Refurbish - VileLair.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espAdonnays Elven Weaponry.espDMACArmor.espDMRangerArmor.espSauron_Armor_Chest.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espSM Plugin Refurbish - ThievesDen.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Leveled Guards.espFrancesco's Optional New Adventurers.espFrancesco's Optional Vendor Tweaks.espFrancesco's Optional Leveled Arena.espFrancesco's Optional Files 2.espCobl Glue.espCobl Si.espCobl Tweaks.espAmajor7 Imperial Furniture.espServant of the Dawn.espVaultsofCyrodiil.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espSM Plugin Refurbish - Battlehorn.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espSM Plugin Refurbish - FrostCrag.espKnights.espKnights - Unofficial Patch.espSM Plugin Refurbish - Knights.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espExterior Actors Have Torches 1.3 CT.espExterior Actors Have Torches 1.3 DT.espKT_KhajEyeToggle.espSalmo the Baker, Cobl.espWrye Shivering.espQuest Award Leveller.espQuest Award Leveller - Battlehorn Castle.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Mehrunes Razor.espQuest Award Leveller - Knights of the Nine.espAlternative Start by Robert Evrae.espRealisticForceMedium.espPC Sleep Disrober.espRealSleep.espFrancesco's Slower skills x1.5.espAll+5AttributeModifiers.espMidasSpells.esphilarity_121.espSupremeMagicka.espSM_ShiveringIsles.espSM_DLCSpellTome.espSM_AbsorbRestoration.espSM_EnableCharmChameleon.espSM_EnableRestoreEnchanting.espSM_EnchantStaff.espSyc_AtHomeAlchemy.espStealthOverhaul.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espBashed Patch, 0.espHarvest[Containers] - Havok Crates Add-on.espBook Jackets Oblivion - BP - SSBFL.espTravelers Inns.espSigilStoneSelector.espBedrollsanyone.espEverlasting Corpses v 1.0.esptchos' breakfast food.esptravellers-new balance.espReneersContainerMod.espRTT.espSmaller Elf ears.espSM_Scrolls.espSM_SigilStone.espTyrael Armor.espCobl Races.espCobl Races TNR.espCobl Races TNR SI.espCobl Silent Equip Misc.espShadowcrest_Vineyard_COBL.esp Link to comment Share on other sites More sharing options...
dezdimona Posted March 17, 2009 Share Posted March 17, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
Johny Obliv Posted March 17, 2009 Author Share Posted March 17, 2009 I use Better Oblivion Software Sorting for my load order. Link to comment Share on other sites More sharing options...
dezdimona Posted March 17, 2009 Share Posted March 17, 2009 well.this works for me,with no problems.auto sort of mods is up to you. Link to comment Share on other sites More sharing options...
Johny Obliv Posted March 17, 2009 Author Share Posted March 17, 2009 Well, i do prefer auto sorting, because i can easily clean my save without having to reset my whole load order. But do you have any idea what else might cause this? Link to comment Share on other sites More sharing options...
Johny Obliv Posted March 21, 2009 Author Share Posted March 21, 2009 Uhhmm, i could still use some help... Link to comment Share on other sites More sharing options...
TheCalliton Posted March 22, 2009 Share Posted March 22, 2009 did u finish servent fo the dawn?did u accept the chanceler position?if so it might be that Link to comment Share on other sites More sharing options...
Johny Obliv Posted March 22, 2009 Author Share Posted March 22, 2009 I haven't even started it yet, because i don't want to finish the main quest on my evil char. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.