Nightman0 Posted January 13, 2022 Share Posted January 13, 2022 Pretty much title, I'm attempting to create a perk that will make damage 0 if the weapon is enchanted but increase the damage the enchantment does. It's easy to increase the damage of the enchantment but I cant find a way to to find if the weapon is enchanted or not. Thank you for any help you can provide. Link to comment Share on other sites More sharing options...
dylbill Posted January 13, 2022 Share Posted January 13, 2022 I only found this for condition function: https://www.creationkit.com/index.php?title=EPTemperingItemIsEnchanted Looks like it only works as a condition for tempering weapons. There's a script function GetEnchantment, but it requires SKSE Link to comment Share on other sites More sharing options...
Sphered Posted January 14, 2022 Share Posted January 14, 2022 Script function approach Bool IsChanted = WhateverWeapon.GetEnchantment() as BoolIf IsChanted Game.GetPlayer().Kill()EndIf Har har but yeah might be a CK condition too but I dont recall ever noticing one Link to comment Share on other sites More sharing options...
Nightman0 Posted January 15, 2022 Author Share Posted January 15, 2022 Lol. Ya. I didn't want to have to run a script every time an object is equipped. It feels like a condition function the devs would have used so I figured there was one I just couldn't find the name. I did try the eptemperingitemisenchanted but that didn't work. Probably only checks during tempering. :-/ Link to comment Share on other sites More sharing options...
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