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Condition Function to Fined if Weapon is Enchanted


Nightman0

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Pretty much title, I'm attempting to create a perk that will make damage 0 if the weapon is enchanted but increase the damage the enchantment does. It's easy to increase the damage of the enchantment but I cant find a way to to find if the weapon is enchanted or not. Thank you for any help you can provide.

 

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Lol. Ya. I didn't want to have to run a script every time an object is equipped. It feels like a condition function the devs would have used so I figured there was one I just couldn't find the name. I did try the eptemperingitemisenchanted but that didn't work. Probably only checks during tempering. :-/
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