EinBlonderTraum Posted January 14, 2022 Share Posted January 14, 2022 What I wish to accomplish is to change a weapon using a vanilla animation type to another vanilla animation type. This was partly promptly by me trying to implement the UWL mod weapons into my game, and partly trying to Mihail's Imperial halberds mod: https://www.nexusmods.com/skyrimspecialedition/mods/44487 . Mihail's mod add a lot of pole weapons to the game but they are all animated as one handed swords and clip into the ground when sheathed at hip because they are too long for this animation type. In Xedit I can change the weapon animation type and keywords with ease (eg to battleaxe) but when I load the altered mod and draw/swing the weapon it is invisible. Does changing animation type single require esp edits, or does something have to be changed in the nif mesh? Thanks for any help you can provide. Link to comment Share on other sites More sharing options...
Hanaisse Posted January 14, 2022 Share Posted January 14, 2022 You'll also need to change the NiStringExtraData value in the nif itself from WeaponSword (or whatever it was) to WeaponBack which is what other battleaxes use. Link to comment Share on other sites More sharing options...
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