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Advice needed


smellytoes

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Hey guys and gals

 

 

I have a little troubleshoot. I haven't had much luck with this trial and error thing.

 

 

For some reason my presets face skin tone is a bit lighter than it should be, it's not that it doesn't work at all. It does change the skin tone on the body. Just not the face.

 

I remember running into this problem a few years back when using Lings or some kind of custom preset mod shortly before I began to start doing my own custom race/presets.

 

These two images below are one of my many preset/race characters. You can see that by me moving the slider the skin tone remains the same. This problem also occurs in GECK, the only change will be the face starting to morph as I change the skin tone.

 

 

http://img51.imageshack.us/img51/5787/am0u.jpghttp://img600.imageshack.us/img600/3331/6zwk.jpg

 

The face below (left image) is a pure vanilla hispanic female savegame that's based off my preset. The skin tone in that image is the correct skin color. And as you can see in the other image (right image) I am able to use the slider to increase or decrease the skin tone values fine with no problem.

 

 

http://img534.imageshack.us/img534/9197/tk8f.jpghttp://img24.imageshack.us/img24/1417/wuhf.jpg

 

 

I found this thread here and here both specifically indicating to check "Can be All Races".

 

"There are three things to recifiy mismatched face/body tones. If the bodu is correct, but the face is not, then the solution is to change the bLoadFaceGenHeadEGTFiles=1.

When the face is correct but the body does not match, there are two possible solutions:

1) Click the "Can be All Races" flag on the NPC data page.
2) ESMify the mod. ESPs have this bug notoriosly. By making the mod an ESM, the body will match the face."

 

To an extent is does work. Flagging it as a ESM makes it match the body, but

 

bLoadFaceGenHeadEGTFiles=1

FO3Edit flagging my ESP file header to a ESM

 

do not fix this where I am able to change her skin tone in GECK or the Gene Projection in game.

 

So I did try enabling "Can be All Races" in GECK NPC Data and flagged my file header as a ESM again but still no luck.

 

 

So here's a few questions...

 

Should I just Completely turn it into a ESM with FOMM instead of flagging it as a ESM with FO3Edit? I would think it wouldn't make a difference but I've never done it that way. Because I periodically remove the file extension back to a plugin to be able to edit it in GECK incase I want to add another custom preset/companion.

 

If not, should I maybe create a new plugin and port everything over?

 

 

Thanks in advance.

Edited by smellytoes
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Since I'm a genius and end up figuring out this stuff on my own. I will teach you how to walk on water.

 

Just make sure when you do use a head mesh in a custom race and change it's path elsewhere, it includes the headfemale.egt. Since most uploaded head mesh mods fail to include this file (which can be forgiven since it's substituted by the actual headfemale.egt from the Fallout3 BSA file) it can and will lead to this problem if and when you do install the headfemale.nif, headfemale.egm and headfemale.tri into a different directory other than the original directory and set the head mesh path to that file in GECK.

 

Solution is extracting the Fallout3 BSA file. Look for the headfemale.egt file within meshes/characters/head folder. Copy n paste it onto where ever you've installed the head mesh you are using for that particular custom race.

 

This can be easily missed for people (like myself) who do not know all the containing files for that particular nif file. And mainly if you don't know what meshes and textures files may also pertain to. Thanks to my thoroughly own researching. I was able to trigger the problem. It has to do with the directory path in the nif file itself, but it's not necessary to change the file paths in it with nifskope. That's just a little too much work. Unless your like me and still like to do it anyways.

 

 

yes yes... you're welcome.

 

 

-smelly :teehee:

Edited by smellytoes
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