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Can't add BSShadderTextureSet to mesh in nifskope


theroastrat

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I don't now how the add the texture set list to the BSShaderPPLightingProperty with the mesh of a deathclaw horns that I imported from blender, if i try to add one it will be added not connected to any mesh it wont even be part of the scene root so if I try to select a texture to use nothing happens not even an error does anyone know how to fix this.

 

P.S I don't know how to take pictures of the nif so if anyone can tell me to help explain the problem it would be most appreciated thanks.

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1. Look at the Block Details of the NiTriStrips/NiTriShape branch you want to attach the BSShaderPPLightingProperty.

2. Once there, look for Num Properties. Increment it by 1, then right-click Properties: Array > Update.

3. Now collapse Properties, double-click the newly added entry and type the number of the BSShaderPPLightingProperty (the one to its left).

This will associate it with the NiTriStrips/NiTriShape branch.

 

You will then need to add a BSShaderTextureSet. This is done very similarly, only this time look at the Block Details of the BSShaderPPLightingProperty, and set Texture Set to the number of the BSShaderTextureSet.

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