theroastrat Posted August 31, 2013 Share Posted August 31, 2013 I don't now how the add the texture set list to the BSShaderPPLightingProperty with the mesh of a deathclaw horns that I imported from blender, if i try to add one it will be added not connected to any mesh it wont even be part of the scene root so if I try to select a texture to use nothing happens not even an error does anyone know how to fix this. P.S I don't know how to take pictures of the nif so if anyone can tell me to help explain the problem it would be most appreciated thanks. Link to comment Share on other sites More sharing options...
jazzisparis Posted August 31, 2013 Share Posted August 31, 2013 1. Look at the Block Details of the NiTriStrips/NiTriShape branch you want to attach the BSShaderPPLightingProperty.2. Once there, look for Num Properties. Increment it by 1, then right-click Properties: Array > Update.3. Now collapse Properties, double-click the newly added entry and type the number of the BSShaderPPLightingProperty (the one to its left).This will associate it with the NiTriStrips/NiTriShape branch. You will then need to add a BSShaderTextureSet. This is done very similarly, only this time look at the Block Details of the BSShaderPPLightingProperty, and set Texture Set to the number of the BSShaderTextureSet. Link to comment Share on other sites More sharing options...
theroastrat Posted August 31, 2013 Author Share Posted August 31, 2013 (edited) I dont really get this is there any chance of a picture tutorial on this. Edited August 31, 2013 by theroastrat Link to comment Share on other sites More sharing options...
jazzisparis Posted August 31, 2013 Share Posted August 31, 2013 Here: Link to comment Share on other sites More sharing options...
theroastrat Posted September 1, 2013 Author Share Posted September 1, 2013 Thanks a lot man, there seems to be a slight texture proble with it not showing up but I will find a work around for that. Link to comment Share on other sites More sharing options...
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