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How to get objects into Blender?


Strayfe

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How do I start/create a model, and the steps thereafter to the point of finishing and uploading the mod?

 

I thought this would be easy, but I'm not very mod savvy like everyone else. Sorry about all the trouble.

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hmm ok heres a few tutorials to start out on

 

theres a wealth on info here

http://en.wikibooks.org/wiki/Blender_3D:_N...s/Print_version

 

and this is one on the interface

http://www.blender.org/education-help/tuto...rface-tutorial/

 

start out modeling simple stuff to help yourself get used to getting around

 

if you have any specific questions a lot of them have already been answered on forums like blender nation and blender artists. just do some googling. but you could also ask here

 

then once youve got your model done, there is a tutorial in the files section here on how to export it as a nif. but things change depending on what it is your modeling (ie a rock, a gun, some clothes)

http://geck.bethsoft.com/index.php/Creating_A_Custom_Weapon

http://fallout3nexus.com/downloads/file.php?id=4941

 

that should hopefully start you out on the right path

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nifskope just allows you to view the nif format files. you can assign new textures, rotate and scale objects, and technically even move verts around with numbers although ive never tried that myself. you dont have to use it to do retextures though, you could always just take the original texture files, retexture them in photoshop, save them as .dds and then assign that new texture in the geck. but nifskope is quite useful for many things, and its good to get familiar with if you want to mod stuff
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