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Starting FNV in NMM or not?


luboso

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Hello!

I would like to ask, if it is better to start FNV in NMM (by the button Play...) or it doesn't matter and can be started directly using FNV launcher/exe?

I am going to use NMC's texture pack, Mission Mojave and maybe also Weapon retexture project.

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When I tested, if the game and mods (texture pack and mojave) run correctly, I started the game using its own launcher and everything was fine, that's why I'm asking. But if you say so, I will use NMM in future.

Also, Archive Invalidation is already checked after installation of NMM (maybe it wasn't like that in older versions?)

 

Thanks for the info!

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But why are there those buttons "Launch custom FNV (with custom command)" and "Launch FNV (plain)"?

 

I know about 4GB, but I'm using the small version of texture pack (there is no difference on my 14'' notebook screen), so no need for that...

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