TJHammersmith Posted January 16, 2022 Share Posted January 16, 2022 (edited) There's an armor that I'm converting from a body and skirt using slot 32 to just the skirt using slot 52. It looks fine in-game at weight 0 and weight 100, but at weight 50 it clips awfully and I wanted to see if anyone had any idea why. Full disclosure: When removing the body mesh in Outfit Studio, it did throw up an error message about there being unweighted vertices, but I don't know if this is causing the error, or if it is, how to fix it. Edited January 16, 2022 by TJHammersmith Link to comment Share on other sites More sharing options...
Hanaisse Posted January 16, 2022 Share Posted January 16, 2022 Yes, unweighted vertices is the issue. When you get that error, always say no to 'continue saving' and fix it. The unweighted verts are masked and will show black so you can see where they are. Invert the mask (under Tools) so that it masks the weighted part and won't touch the weights already there, and fix the unweighted/unmasked part either manually or by doing Copy Bone Weights again this time with increasing the radius slider. You'll need a reference body to do the second option. Link to comment Share on other sites More sharing options...
TJHammersmith Posted January 20, 2022 Author Share Posted January 20, 2022 Awesome - that's fixed the problem! Thanks so much for your help! Link to comment Share on other sites More sharing options...
Recommended Posts