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Help with Fo4 LODGen


kalevala17

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I'm trying to generate LOD for my game, and it worked perfectly at first. I'd added new grass, landscape, building and tree textures so I wanted it to look good from a distance. The problem is, when I got rid of my tree mods (BNS and Pine Trees Redone) and regenerated my LOD, there were still pine trees in the distance, only now they had pink (missing textures) trunks!

I've tried everything I can think of, disabling all mods in Vortex, starting a new game, changing what plugins are loaded in xLODGen, everything! LOD textures generated with xLODGen STILL give me pink trees in the distance. When I disable my LOD mod the distance looks normal, so I know its something to do with the generation process, I just don't know where it's pulling the data from. Someone PLEASE help me!

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According to xLODGen, only the actual .esm files for the vanilla game, SKKFastStart and the high fps physics mod are being loaded when I run it.

When I disable my LOD mod, there are no distant pink trees, in a new game or an existing one.

When I enable my LOD mod, there are distant pink trees in new games and existing ones.

This means that it is something in the LOD generation that is causing pine trees to be detected.

The only loose files in my Fallout 4 folder are in a seperate folder called Unpacked Hell that I made for making mods.

The only tree mod that I have (and it isn't 'active') is xVivid Fallout - Trees - 2k, but those are blasted, dead aspens and pines instead of healthy Skyrim-looking trees.

 

This HAS to be a legact file from BNS or Pine Trees Redone, but I can't find anything anywhere that calls to or references it.

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Fixed the problem. The moral of the story is 'when you change the output directory, remember to also change the install directory.'

I was 'installing' my new LODGen from the original download location, so I was generating correct LOD, just installing the old broken one over and over again.

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