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Enemies Stick to walls


Leddeath

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Is there any spell mod's or any thing out there that could hang/stick NPC's to walls.

Like say ice spear can stick an enemy to the wall when the ice spike sticks in them?

Or anything it don't necessarily have to be a spell.

Could be arrow, spear, swords ETC......

 

 

 

Also has anyone seen a Animation like this or idle stance for combat?

 

Thanks.

 

Cheers!~

 

 

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Hey,

 

Two arrows through one body would require what Kensai says, but I don't know if that would be all thats required. Also what about having an arrow go straight THROUGH the first person and lodging in the second. Maybe this could be done through script toggling the first actors collision?

 

I think to do what Kenshai says could be quite simple. Surely, it would just be a matter or reducing the collision mesh in length so it stops halfway down the shaft? While your at it you could also lengthen the arrow/bolt, so that you could buy specialized arrows/bolts to make it easier. This would also require little to no texturing, yay! :D

 

As for the animation, it's not an animation, loading screens are simply models, so if your thinking of using that pose on another character, I don't think you can, as it isn't an idle animation, it IS the model itself. That specific one is in Meshes, "LoadScreenArt\LoadScreenMaleOrc_1.nif"

 

 

Daedthr,

Edited by Daedthr
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About the loading screen models: I have a mod that makes thieves guild armors black, and now on the loading screen with the kajhit sneaking with thieves guild armor on, his armor is now black! So if thats the actually model, shouldn't he still have the classic guild armors on?

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About the loading screen models: I have a mod that makes thieves guild armors black, and now on the loading screen with the kajhit sneaking with thieves guild armor on, his armor is now black! So if thats the actually model, shouldn't he still have the classic guild armors on?

 

No, the mesh probably just uses the same texture.

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