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trouble with transparent meshes


neunen

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hi there,

i made a bunch of alcohol bottles and ive set up the transparency in a similar way to the vanilla whiskey bottles (mmm vanilla whiskey.....) both the mesh for the glass and liquid are semi transparent.

everything is fine except that once in the geck preview and/or game, the inner mesh (liquid) disappears at certain angles.

i was wondering if anyone out there might happen to know the cause of this problem? it doesnt seem to affect the vanilla whiskey bottles.

 

heres a screenshot of me rotating the model ever so slightly. any help would be greatly appreciated

 

cheers,

neunen

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Did you check the direction of your normals in Blender on the liquid? The reason I ask is because Blender displays your meshes with two faces even when the mesh only has one face. So your mesh would look fabulous (cept for a slight shading difference) in Blender but be doing exactly what you report seeing in the GECK or in Fallout.

 

It burned me too, that is why I know.

 

-Alaric

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thanks Alaric, i did double check my normals, unfortunately that doesnt seem to be the cause this time.

and the liquid does seem to have the correct shading (convex) when viewed... it seems that it only happens at a few certain angles. hmm maybe ill have to comb through the nif vs the vanilla nif and try to find any oddities.

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I thought of another idea - of course now I am just tossing them out there but hey...

 

For the liquid did you build a mesh similar to a paper towel tube or did you build it like a capsule? The paper towel tube build might have problems when viewed at certain angles.

 

- Alaric

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all of the liquids were made from copies of the bottles then reshaped slightly. most of them started as cylinders, but a few were made with beizer curves and spin/spin dup. hmm maybe ill try building some from different primitives. thanks for the idea.

cheers.

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right click the "NiAlphaProperty" in nifskope and select "Flags"

 

play around with the settings till you get what you want to achieve but be aware that there is a certain setting which screws with nvidia cards

 

disable blending / enable testing / greater than / 150 - works quite good for me if you have transparency behind transparency but the setting you need might differ

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