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hoping to discuss UV mapping with someone more experienced than i


neunen

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i think im still a bit in the dark as to what the various builds are/mean :huh:

 

but i also just stumbled across the show uv stretch option, that is fantastic! it might be old news im not sure, but i figured i would mention it here in case other people of my caliber came across this thread.

 

under the uv edit window>view properties then enable uv stretch

blue=minimal distortion red=maximum distortion

:thumbsup:

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