Latin_Heat Posted March 18, 2009 Share Posted March 18, 2009 How could I make a model for a reverse knife that fits in the sheath when I put it off? Link to comment Share on other sites More sharing options...
jonesjoshuar Posted March 18, 2009 Share Posted March 18, 2009 How could I make a model for a reverse knife that fits in the sheath when I put it off? a reverse knife? Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted March 19, 2009 Share Posted March 19, 2009 I'm not sure what a reverse knife is, but to make a model, you will need some kind of 3D modeling software - Blender is a good free program you could use. There is a tutorial explaining how to use it on the website, which I would advise following before you try and make anything - programs like that are hard enough even when you know what you're doing, let alone when you don't :P Link to comment Share on other sites More sharing options...
Latin_Heat Posted March 19, 2009 Author Share Posted March 19, 2009 xD is a dagger with reverse handle. for a better explaination, search on tesnexus for reverse dagger ^_^ Link to comment Share on other sites More sharing options...
Unavi Posted March 19, 2009 Share Posted March 19, 2009 maybe you could edit the scbbard as well -- to be up-side down bout that would be *ehm* not appeling and stupid :DI think that w/0 any animation modifications or script that changes the way the scabbard is positioned this wouldn't be possible. Link to comment Share on other sites More sharing options...
Latin_Heat Posted March 20, 2009 Author Share Posted March 20, 2009 I've found a script that allows you to switch the weap from one with normal handle, to one with reverse handle.It is simple. I have to models. One with normal position of the dagger in the sheath, another which has been inverted. When I put off the weapon, the script switch the normal weapon (with normal position) with the other one with different handle. The problem is that when I put the weap off, the game crashes. See the script and if u have a sec or two, u could say me what I have to correct. Scn JNReversedKnife Begin GameMode If player.getequipped JNReverseKnife1 == 1 && player.isweaponout == 1 Message " "Message " "player.unequipitem JNReverseKnife1player.additem JNReverseKnife2 1player.equipitem JNReverseKnife2player.removeitem JNReverseKnife1 1 elseIf player.getequipped JNReverseKnife2 == 1 && player.isweaponout == 0 Message " "Message " "player.unequipitem JNReverseKnife2player.additem JNReverseKnife1 1player.equipitem JNReverseKnife1player.removeitem JNReverseKnife2 1 Endif end (I'm not the author of this script, I just modified it) Link to comment Share on other sites More sharing options...
Latin_Heat Posted March 21, 2009 Author Share Posted March 21, 2009 up Link to comment Share on other sites More sharing options...
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