jaghar7 Posted January 21, 2022 Share Posted January 21, 2022 (edited) Ok, basic scenario. Dialogue was working perfectly until I started a new game. Now, none of it shows up at all. The only change to the actor was I added a levelled list to his inventory. Only change to the quest I can think of is I moved a faction from one alias to another. There is one bit of dialogue from another mod that does show up, but nothing from mine. I've tried adding new dialogue to another quest, as well as removing all general and specific conditions. I've verified the quests are enabled and running. I've tried filling the aliases manually in CK (which should have enabled more dialogue). Double checked the follower still met the conditions. I'm testing from a fresh game each time. Nothing seems to be working. Can't see anything in the papyrus logs. Can't find any noticeable mod conflicts. An interesting note, when I forced the alias assignment in the CK, the follower SHOULD have behaved normally. That is, like a follower but instead he tried to walk away. I'm having a hard time coming up with a simple description of the behavior. Since I forced the follower to start off as though he'd been recruited, on that point it's as though none of the packages on the alias were applied even though the quest in question has a higher priority than the others. In this regard, it's like the quest isn't running but a check in game with sqv verifies that it is, and this behavior does not explain why dialogue on a separate quest does not appear. The second quest is most definitely running it's where he gets his non-recruited behavior which I observed to be working. Only things I can think of that I haven't tried yet.. make another mod with just dialoguechange to a vanilla voice even though nothing was changed thereclean slate, turn everything else off, last resort of desperation. I mean I want my mod to play nice with everything right? If it is a mod conflict, there's not a lot of point if I can't find the bleedin' thing is there? There are no direct conflicts to be found with the quests or the dialogues as it is. So again, at wits end here. I could use some experienced insight and thanks in advance. Update: Ok I've uninstalled virtually everything except for Alternate Start (which I didn't install until after this problem started) and a handful of basics (ie SKSE, FNIS etc).. did NOT help. So ruling out the mod conflict. (Thank goodness) Edited January 21, 2022 by jaghar7 Link to comment Share on other sites More sharing options...
jaghar7 Posted January 21, 2022 Author Share Posted January 21, 2022 I've now tried switching to a vanilla voice and as one might predict, all the vanilla follower options became available plus some additional dialogue from other mods. Sadly, however, none of my custom dialogue and so no access to the lovely unique features. Still, I found it interesting even if ultimately not very helpful. My dialogue conditions are essentially the same as vanilla except for a general GetIsID on the quest. Link to comment Share on other sites More sharing options...
jaghar7 Posted January 21, 2022 Author Share Posted January 21, 2022 (edited) Interesting.. despite a some skepticism on my part I went ahead and made an .seq file. Unfortunately, it did not solve the issue of the dialogue from the main quest. It did however, fix the test dialogue I put on the 2nd quest. From there I made the conditions on the test dialogue identical to the Follow me. conditions and removed all conditions on Follow me. Well the test dialogue still worked but the other follower dialogue still doesn't. Running out of things to try. Still, I feel like I'm that much closer. Baby steps.. Apparently someone had the same issue last year but no solution was posted. The only reply was from someone who said they had the same issue but managed to get it to work on another computer but otherwise couldn't figure it out either. I do not have the luxury of another computer worthy of building mods on. :tongue: Edited January 21, 2022 by jaghar7 Link to comment Share on other sites More sharing options...
Sphered Posted January 21, 2022 Share Posted January 21, 2022 DIalogue system is more painful than it needed to be and troubleshooting it without looking at it is even worse. Conditions can be tricky like IsInFaction or keyword checks can be influenced by what other aliases may be holding the ref. Then theres relationship which you can only set to unique actors in the CK, otherwise has to be done live by script. Faction rank, voicetype, etc it can be very easy to overlook one that looks correct but isnt. IDK been a while since I messed with dialogue but I would bet its something trivial you are overlooking Link to comment Share on other sites More sharing options...
jaghar7 Posted January 21, 2022 Author Share Posted January 21, 2022 Quite possibly, but the behavior is just bizarre. At this point it feels like the solution is to move the dialogue to a different quest and work from there (now that I have dialogue in the other quest working). I'm about at a point where I don't really care how messy it is so long as it works. :) I can always go back later when I have more experience and clean things up. Not that many people are going to be looking at it in the CK. Link to comment Share on other sites More sharing options...
jaghar7 Posted January 21, 2022 Author Share Posted January 21, 2022 Still have no clue what's going on.. BUT.. I moved the rest dialogue off of the original quest on to new ones. Still, none of it turned up, until I redid the .seq and now most of it is working. Just a tweak or two to work out the resulting glitches and I'll be back in business (presumably). WEird. Link to comment Share on other sites More sharing options...
Sphered Posted January 22, 2022 Share Posted January 22, 2022 Made this demo a while back and used a lot for merging to save tons of time. A barebones baseline for a handful of topics. Teammate condition only so it works on basically anyone. Uses one script for all topics which for me makes it sane to have everything in one place. Ofc use the indiv fragments method if you want instead there or you if you dont use SKSE https://drive.google.com/file/d/1hQaWWg-jHvQe_ABWglETBCpNRYw_wH_c/view?usp=sharing Oh its form43 btw so save it once if doing more than just checking it out. I dont have SSE CK atm Link to comment Share on other sites More sharing options...
jaghar7 Posted January 22, 2022 Author Share Posted January 22, 2022 Made this demo a while back and used a lot for merging to save tons of time. A barebones baseline for a handful of topics. Teammate condition only so it works on basically anyone. Uses one script for all topics which for me makes it sane to have everything in one place. Ofc use the indiv fragments method if you want instead there or you if you dont use SKSE https://drive.google.com/file/d/1hQaWWg-jHvQe_ABWglETBCpNRYw_wH_c/view?usp=sharing Oh its form43 btw so save it once if doing more than just checking it out. I dont have SSE CK atm I... have no idea what form43 means. :) On a side note... got all everything working fine now. :) Link to comment Share on other sites More sharing options...
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